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Dynamite Headdy: Secret Grand Finale (Fan Retranslation) 11 лет назад


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Dynamite Headdy: Secret Grand Finale (Fan Retranslation)

This follows the Japanese Credits of the game that I uploaded earlier. After the Credits have run their course, the game follows it up by showing the score and Secret Bonus Points you got from each Scene, then the total score that you got for the whole game. Press Start when it tells you, and it also tells you whether or not you got all of the Secret Codes from the Basketball Sub/Bonus Games. However, it doesn't tell you the numbers for the code. That was something you had to remember or write down. Also remember that this entire code varies for each time you play the game. My code for this playthrough was "3525". -------------- You have Headdy put this in himself to a machine. If you forgot the code, or type in the wrong 4-digit number, that will be your only chance and the game automatically starts all the way back over to the SEGA screen. SAD FOR YOU! However, if you put in the correct code, it opens a door that leads into a bossman's office. He is apparently supposed to be the President of Sega. He loved the whole play that was Dynamite Headdy that Headdy was the star of, and he already has plans for a sequel. A more destructive sequel where the Puppet World will get completely destroyed, that is. Of course, our hero, Headdy, doesn't like that. -------------- The Boss then has his two hitmen kill you with money. This money does INSANE damage, and can kill you in 3 hits! Fortunately, you have infinite lives at this point, so you can keep trying at this as much as you want. Just keep hitting these hitmen while avoiding their cash, and they'll run off. Then the boss, himself, starts to attack you with his own money. His money homes in on you, so the best way to avoid it is to stay on one side of the screen, then walk over to the other side of it when the money starts flying towards you. Then after that, you can hit the boss. You use this exact same strategy for a little while until he stops attacking you, then you can hit him one last time to finish this big fat Oompa Loompa off once and for all. -------------- Then the game reaches its TRUE end, as Headdy goes to the top of a skyscraper to pull down a THE END sign for a job well done. The Credits theme then plays once more, but the only way to reset the game as this point is to just reset your Genesis/Megadrive/Emulator for it. And that marks the end of this Dynamite Headdy playthrough. Thanks for watching it! ---------- Please watch this video by VCDECIDE to see more of the differences between the Japanese and American versions!    • Regional Differences [23] Dynamite He...  

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