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Lessons Learned from a Decade of Audio Programming 7 лет назад


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Lessons Learned from a Decade of Audio Programming

In this 2014 GDC talk, Telltale Games' Guy Somberg offers a breakdown of his experience in 10 years of audio programming, including tricks for working with sound designers and lessons about building audio engines. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter   / official_gdc   Checkout our Facebook page for GDC exclusives   / gamedevelopersconference   http://www.gdconf.com/

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