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In this tutorial, you'll learn how to create a ziplining system in Unreal Engine 5 using Blueprints. Perfect for beginners, we'll cover setting up sphere traces, actor blueprints, blueprint calculations, animation montages, and animation blueprints for a smooth and realistic ziplining experience. 📚 You'll Learn How To: - Set up Sphere Trace. - Set up Actor Blueprint. - Set up Blueprint Calculations. - Set up Animation Montages. - Set up Animation Blueprint. 🔗Links: ✅ Download the tutorial project files: / 88292389 👇Follow me on social media: Discord Server: / discord Twitter: / locodev7701 Instagram: / devloco Patreon: / locodev For any questions, comment down below and I will be happy to help! 🎬Chapters: 0:00 Introduction 0:01 Overview of the Ziplining System 0:24 Creating the Zipline Blueprint 1:59 Adding Start and End Spheres 4:39 Setting Up Sphere Trace and Collision Detection 6:30 Identifying the Zipline and Calculating Impact 8:19 Attaching Character to Zipline 10:01 Sphere Trace Setup and Testing 11:03 Checking Hit Results and Distance 12:24 Storing Impact Location and Checking Movement 13:16 Playing Montage for Zipline Attachment 15:10 Preparing Movement for Ziplining 16:03 Setting Movement Mode and Disabling Collision 17:19 Moving Capsule to Zipline 18:04 Zipline Movement Calculation 20:01 Attaching Character to Zipline Smoothly 21:16 Setting Up Impact Location 22:24 Testing Character Attachment 23:29 Blocking Inputs During Ziplining 24:19 Moving Capsule to End Target 26:00 Playing Zipline Loop Sound Effect 27:03 Calculating Sliding Movement 29:16 Adjusting Interpolation Time 30:01 Setting Up Animation Blueprint 32:05 Looping Zipline Animation 33:39 Adding Transition Rules for Animation States 34:03 Implementing Cancel Zipline Event 36:01 Fixing Capsule Rotation 37:01 Stopping Capsule Movement and Playing Montage 38:09 Stopping Zipline Loop Sound Effect 39:06 Setting Character Physics Simulation for Legs 40:39 Enabling and Disabling Zipline Variables 41:00 Final Testing and Adjustments 43:00 Fixing Animation Blueprint States for Smooth Transitions 45:30 Final Result and Testing 49:33 Outro and Summary Hashtags: #UE5 #GameDevelopment #UnrealEngine #Ziplining #BlueprintTutorial