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Metal Arms: Glitch in the System - The Zombiebot King 5 лет назад


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Metal Arms: Glitch in the System - The Zombiebot King

Metal Arms: Glitch in the System - Playthrough:    • Metal Arms: Glitch in the System - Pl...   Metal Arms: Glitch in the System is a third-person shooter action-adventure video game, developed by American team Swingin' Ape Studios and released in 2003. The game follows a robot named Glitch as he joins forces with the Droids in their fight against General Corrosive and his Milbots. Metal Arms is set on the planet Iron Star, built by an ancient race, Morbots, out of scrap metal and space junk. The Morbots are rumored to still inhabit Iron Star's core, where none of the surface dwellers venture for fear of deactivation and destruction. As the life of Droids evolved, a scientist, Dr. Exavolt, experimented with Droid technology, attempting to evolve Droid technology beyond its current limits. Exavolt's experiments were successful, however he could not advance Droid scientists. One of his experiments inadvertently resulted in the tyrannical military mastermind known as General Corrosive. Corrosive began manufacturing a race of soldiers known as Milbots, or Mils, and enslaved the Droid race of Iron Star. Droids who rebelled against Corrosive were deactivated and recycled. Colonel Alloy, a former architect, established a hidden Droid settlement known as Droid Town, where he and the Droid Rebellion make their final stand against the Mils. Metal Arms: Glitch in the System was developed by Swingin' Ape Studios and published by Vivendi Universal Games on November 18, 2003 in North America for the GameCube, PlayStation 2 and Xbox. It was released on April 21, 2008 for Xbox 360 through Xbox Originals. Swingin' Ape Studios was a video game development studio founded in July 2000 by Steve Ranck, Mike Starich and Scott Goffman after leaving Midway Home Entertainment. They had just completed the water-based arcade racer, Hydro Thunder. Metal Arms was the studio's only release. The company was acquired by and integrated into Blizzard Entertainment in May 2005 after cancelling development on StarCraft: Ghost.

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