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Скачать с ютуб Queen Marchesa Monarch Commander Deck Tech. Draw lots of cards and get the table fighting each other в хорошем качестве

Queen Marchesa Monarch Commander Deck Tech. Draw lots of cards and get the table fighting each other 6 месяцев назад


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Queen Marchesa Monarch Commander Deck Tech. Draw lots of cards and get the table fighting each other

Review of the 100 cards in the in a Queen Marchesa Monarch Theme Commander deck. This version focuses on using the Monarch ability to encourage other placers to attack for combat damage around the table, slowly erode everyone’s life total, and then swings in for the kill. A ton of cards in the deck give you big advantages when you maintain the ownership of Monarch for your upkeep. The deck also punishes opponents that target you with combat attacks, ensuring you are able to maintain Monarch and survive until late game. Utilize the Court of XXXXX Enchantments! Commander deck fun level: HiGH! Dominate Card Draw and assassinate those that dare to challenge your position as Monarch! Full Decklist on Moxfield: https://www.moxfield.com/decks/OIQZMI... Search Username "Finx" on Moxfield.com if YouTube blocks the above link. Power level of 7. This deck contains 1 infinite combo. This is a general damage over time deck but if the game turns into a slog, you can go for an infinite Kiki-Jiki combo to end the game in one turn. The deck performs well in creature heavier metas but can also be strong if people are playing solitaire and are not able to attack you, causing huge benefits for our Monarch-specific-advantage cards. Power Scale (1-10): 1-8 is casual commander. 7 and 8's can have infinite combos to go for the win. Usually includes the best tutors for the ways to achieve the deck’s win conditions. May go for a win around turns 5-7. You will see powerful (and Expensive) cards. Still tries to limit the number of Salty cards (EDHrec.com Salt score). 6: Not the best tutors to achieve your win cons, budget options instead of the technically better cards. may include lands that enter tapped. Seeks to build up to a winning state over time and takes time to develop. Usually does not win before turn 7. 3-5 includes pre-cons and slightly upgraded preconstructed decks. A level 5 can be a strong precon like the Warhammer 40k ones or a deck that is running without the best tutors and interaction, and can have lands that enter play tapped. 1-3 Decks with theme such as People sitting on chairs or wearing hats. More about thematics and the fun of the lore and synergy of the deck than winning. May be just cards that you want to play but does not have efficient deck structure and win conditions. 9-10's are cEDH decks that have a different play style than casual decks and are geared towards that format. They usually include: a direct win line that can go off at any moment, threats in the first few turns to win the game, much higher interaction spells than casual, generally much lower mana cost curves (1-4), only the best cards to go for the win, possibly stacks pieces and cards that would be too salty to play in casual commander.

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