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How to best use artillery in Combat Mission 1 год назад


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How to best use artillery in Combat Mission

We're taking a closer look at the king of the battlefield: artillery! By looking at the different uses of indirect fire in real life, and how to best simulate those in Combat Mission, there should be some new information in here for everyone; from new players to veterans. ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Intro 2:11 Suppress - Intro 3:29 Suppress - Area of effect 5:12 Suppress - Optimal fire rate 7:35 Obscure - Intro 9:23 Obscure - Wind effects on smoke 11:17 Obscure - Differences between WP and regular smoke 14:09 Secure 17:46 Reduce - Intro 19:28 Reduce - Effectivenes of different fuses 24:04 Reduce - Obstacles ▬▬▬▬▬▬▬▬▬▬ We'll be looking at four fire mission effects, namely suppress, obscure, secure and reduce. Different armies may use different names for these effects, such as neutralize, but in essence the same principles apply. There are two other fire mission effects, namely mark and illumination, but these are not modelled in Combat Mission at the moment. Although the video shows different Combat Mission titles, such as Black Sea, Battle for Normandy, Shock Force 2 and Cold War, the principles explained in this video will generally apply to every title. --------------------- Music Credits Artist: Emmit Fenn Track: Tangled Artist: Emmit Fenn Track: Alone Artist: Karl Casey @ White Bat Audio Track: Floating Artist: AK Track: Tides License code: 6OLJFRIY01TKODV2 Artist: AK Track: Wandering Thoughts License code: GDIVBDYKGUJZSHHY Artist: Infraction Track: Digital Dreams License code: UB2BFOWDBCTRGSSK Artist: Tecnosine Track: Breakaway License code: IEP01K7XPDRXUQSG Artist: Sensho Track: Good Times License code: BO0NQ3YQHTUTBCGU Guide, tutorial, how to, explained, artillery, mortars, forward observer

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