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Скачать с ютуб Unreal Tournament 1999 (UT99) Godlike Run without Deaths (Deathmatch & Final Challenge) в хорошем качестве

Unreal Tournament 1999 (UT99) Godlike Run without Deaths (Deathmatch & Final Challenge) 3 года назад


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Unreal Tournament 1999 (UT99) Godlike Run without Deaths (Deathmatch & Final Challenge)

This run is a playthrough of UT GOTY single-player campaign combining Deathmatch and Lightning Deathmatch gameplay modes. Played on "Godlike" difficulty without single death, this is my tribute to one of the greatest first-person shooter classics of all time. 0:00 DM-Oblivion 1:34 DM-Stalwart 2:34 DM-Fractal 4:47 DM-Turbine 6:50 DM-Codex 10:07 DM-Pressure 13:43 DM-ArcaneTemple 17:23 DM-Grinder 20:28 DM-Malevolence 24:43 DM-KGalleon 31:58 DM-Tempest 37:16 DM-Shrapnel][ 42:47 DM-Liandri 49:36 DM-Conveyor 58:36 DM-Peak 1:04:16 DM-Phobos 1:07:52 DM-Morpheus 1:11:10 DM-Zeto 1:13:44 DM-HyperBlast Inspired by lobo's run (links are down below), it was the real challenge for me to accomplish. Countless attempts were made during the making of this run, and it took me about 2 months to complete it (all matches were recorded independently of each other). One thing I've learned in the making of this run, is that skill is not enough: it's only a necessary but not a sufficient condition to make it through. There's no way to successfully complete this kind of run without luck (including decent spawns in the very beginning of the match). You can know all the spawnpoints, all the botpaths, as well as be on point with your map control, item timing, aiming and movement skills, but still be easily killed. It's because although bots are not very bright, they are extremely precise at aiming and attack player from every angle possible. I tried to make this run as entertaining, skillful and effective as I possibly could. No camping (except for DM-Peak, which is virtually impossible to complete with no deaths due to the map's complete unplayability). No Redeemer (except for the ending of DM-Morpheus where it was accidental but still turned out to be fun, so I decided to leave it that way). Three of the hardest maps to complete are without the doubt DM-KGalleon, DM-ArcaneTemple and DM-Phobos. It took me about 2 weeks to make a successful walkthrough of Galleon alone (while it took me 1 week to complete ArcaneTemple and 5 days to make two successful runs on Phobos to pick the best one for this video). While the Peak is virtually impossible to beat without dying, it is next to impossible to accomplish this kind of task on Galleon due to its own unplayability. It's insanely hard to make any kind of progress on Galleon without dying: the map is small, narrow and you can hardly see what's happening in front of your eyes. The game was played under v451b patch using DirectX 11 renderer, ALAudio device and HD4K texture pack (links are down below). Recorded in real time (i.e., not a replay of demo files) with OBS Studio in 2020. To get the full experience of watching this playthrough on YouTube you should watch it in 2160p resolution (enable GPU-acceleration in your browser to avoid choppy playback), which is actually FFmpeg-upscaled version of my originally recorded 1080p version. I had to upscale it to force YouTube re-encode my video with VP9 codec, otherwise the video would be re-encoded with AVC codec and the quality of the image would be too low. I'd like to thank the early Epic Games for developing this amazing game (as well as Epic MegaGames for developing Unreal 1998) and to give my shout-out to Alexey (sosed) who is an admin of FRAG public and duel servers (addresses are down below) for showing his ongoing interest and support for this run. DirectX 11 renderer: https://www.moddb.com/mods/unreal-dir... HD textures and model skins: https://sites.google.com/view/unrealh... lobo's run (Deathmatch and Lightning Deathmatch):    • Unreal Tournament Deathmatch Godlike ...   - Deathmatch (part 1 of 3)    • Unreal Tournament Deathmatch Godlike ...   - Deathmatch (part 2 of 3)    • Unreal Tournament Deathmatch Godlike ...   - Deathmatch (part 3 of 3)    • Unreal Tournament FINAL challenge God...   - Final Challenge sosed's servers: Server name: FRAG - DM TDM LMS TLMS - BEST MAPS Address: 195.98.73.166:7777 GameTracker: https://www.gametracker.com/server_in... Server name: FRAG - DUEL Address: 195.98.73.166:5555 GameTracker: https://www.gametracker.com/server_in...

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