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Скачать с ютуб Playing with Bots - Part 2 - Running dungeons в хорошем качестве

Playing with Bots - Part 2 - Running dungeons 3 месяца назад


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Playing with Bots - Part 2 - Running dungeons

Important: This is not classic or retail so don't mistake it for either of those. This is my own private server that only I have access to. I will not tolerate advertisements for any publicly available server. On top of the enjoyment of playing the game I learn more C++ by working on this project. I would suggest playing Classic if you want to play the game but Blizzard decided to piss on multiboxers so that's clearly not an option. I'm using a module called playerbots that adds bots to the game. They are still in development but are usable to a certain degree and are being improved as time goes on. I'm also using one of my own modules that introduces progression. It's still a work in progress but has a whole lot done, and it aims to recreate each patch of the game to a certain extent. It limits the availability of content and more, and on top of all that it changes when mounts are available. Since I'm running patch 3.0 I get the 60% mount at level 30, the 100% mount at level 60, and the 150% flying mount at level 70. I mention this to explain why I'm not always using the mount some people expect you to. I do have some QoL added to my server: - Complete all quests while in a raid group - Learn new spells when leveling up - All quest items are lootable by all members of a group - Quest items looted from ground objects are added to nearby creatures - Gray items looted will automatically be sold - It's not possible to be dazed - Hunter pets don't lose happiness over time but they do when they die - Experience, reputation, money looted and earned from quests, and all skill ups are doubled on weekends - Area of effect buffs doesn't use reagents and warlock abilities (excluding offensive abilities) doesn't use soul shards

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