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Скачать с ютуб [Arcade] Virtua Tennis ~ Moya, 1CC + Master в хорошем качестве

[Arcade] Virtua Tennis ~ Moya, 1CC + Master 2 года назад


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[Arcade] Virtua Tennis ~ Moya, 1CC + Master

Here are some of the differences I noticed between this and the eventual Dreamcast release: - Venues all seem the same? But the "Sega Grand Match" has stronger reflections on the wood part of the court. - Camera is noticeably farther away - A lot of animations are different, there's a completely different ball bouncing animation for a few players (which arguably looks better but also very out of place), most of their animations for winning and losing points are different (if similar), some volleying animations are a little different. - Moya is the only player that kept the same face model between the Arcade and the Dreamcast version. All the rest look completely different. Some (Pioline, Henman, Courier) look horrible, some (Kafelnikov) look better, Master looks absolutely silly in the Arcade version, but overall the Dreamcast version looks far more uniform. - AI is completely different. It positions itself around the court way better and more aggressively. It tries to wrong-foot you childishly often (baseline play with them, then, feels a little robotic) but at least they can pull it off, whilst the Dreamcast version often can't. They also try to Lob you if you're at the Net far more often, but this is neither here nor there in terms of difficulty. Most of the time they don't return balls that will go out like they do in the Dreamcast version. In some ways the AI is harder than Very Hard on the console version honestly (but in others not so much). - Game plays noticeably differently too, in a way that is hard to describe... it's overall a little faster paced, the Dreamcast version is a fan of making some volley animations produce really floaty shots which are actually fairly powerful here in the Arcade version (even some that arguably shouldn't be). Some shots produce VASTLY different angles (they either angle way more or way less, this might be because apparently the Arcade version is digital? DC version is absolutely analog). Smashes go awry way more often in the arcade version, which they rarely do for the Dreamcast. Most annoyingly the game likes to "snap" you into certain positions... presumably to hit the ball easier? The DC version does this for you to better do Smashes. It barely works there, so just imagine how fun it is that this is applies to nearly ever stroke in the arcade version. (i.e. try to run around your backhand to do a forehand in this version, you can't, because your character will snap into the backhand wing and not let you run past the ball). It seems that by the time of the DC release they had more faith to let the player position themselves how they feel. Although it seems very little of substance is different between this and the Dreamcast version, it does seem like a lot of smaller things are different. Different animations here and there, replays don't play at the end of a game, everyone's faces are slightly different... Master looks ABSOLUTELY goofy!

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