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The Sapphire Kimochi raid returns, and with it an unmatched opportunity in the art of buff stacking. But it's not just the top meta characters getting in on the fun this time. Can capped characters stack enough buffs to hit the damage cap during Kimochi Raid? And if so, who, and how easily? The answer may surprise you (it sure surprised me)! Most of the setup is explained in the video, but I'll go into greater detail about the individual challenges here. Challenge 1 (No restrictions): I was hoping I could end a battle with near full MP, then cap it off with the "cheer" bonus. I was wrong, and reluctantly entered this with only mostly full MP on day four. To my great surprise, in what was meant to be a rough practice run, Chika easily hit the cap. I tried it again, and we were able to do it even on the first turn. It was this series of events that unlocked the secret questline to hit the damage cap with all capped forest girls. A constant between these runs: Wald Paradiso center tile (+25% base ATK & 7.5% Magia up), active memos were "Whereabouts of the Bubbles" (+50/70% damage increase, +7.5/12.5% Magia damage) and "A Peaceful Moment when One can be Normal" (20% Magia damage and 30% Forest Attack), with several Magia damage team buffs from the actives on other characters, usually "Peace to this Battered, Dead Land". Challenge 2 (No starting MP): Not much harder than the first one. Subbed in Ebony due to her rapid MP charge during the early turns. Challenge 3 (No starting MP, no attribute-strengthened Magia): Basically the same as 2, but with an improved "racing line". To my surprise, it only took a few tries. Challenge 4 (Horizontal row non-strengthened Magia): OH BOY, this one was a nightmare. I knew I needed to cap everything that had a limit, and pile on as much Forest attack and forest resist down as possible, so that required four Heruka Doppels. She can do this due to her extra 50 MP regen for the first two turns, but getting the Doppel on turn 4 required some extra oomph in the form of "Towards the True Conclusion", which greatly boosts MP gain for one turn. Rabi and Amaryllis need timely Doppels as well, though Rabi can't charge as fast, so we have one dead disc on turn two. Ama's Doppel effects only last three turns, so we use them on turns 2 and 4, and use Kuroe and her personal memo to fill in the gaps in our MP. We tack on skill seal on the last turn to squeeze out a tiny bit of extra damage. Now, you're probably wondering why Moka has a damage increase passive when that was easily capped. Well... I was laboring under the false impression that damage up and damage increase were separate effects. I'd heard that they had separate caps, and while that is technically true, damage up still contributes to the 200% damage increase cap alongside addict killer and witch damage up, so most of Rabi's potential was wasted. That said, I had few alternatives, and I'm not sure they would have helped. My most objective mistake was putting a damage increase memoria on Moka instead of the free Forest attack one. I estimate that this error cost me about 4% damage, which is smaller than the damage variance in either direction, and probably explains why it didn't appear to be helping during my test runs. Please note that without max starting MP, the amount of RNG required for everyone to hit Doppel at the right time was extreme, and I had been beating my head against that for hours without conclusive test results before going for the max MP start. The skill seal memo alone had only a 37.5% chance of success! The event was going to end in two hours, so I just kept trying, and prayed that eventually the damage variance would take pity on me. But, WE DID DO IT! So... the damage up thing is something to keep in mind for next time, I suppose. Challenge 5 (Capped supports only): This one was also RNG heavy, though not nearly as bad as challenge 4. Without Amaryllis, we apply ailments via memoria. This wasn't nearly enough, and I was ready to accept that it couldn't be done until I remembered that Aqua Winchester has a much higher Frailty modifier than the raid Kimochi. With the help of Auroriel's buff Chika and MLB Bubbles, we managed to pull it off, and come back in one piece to boot! I fished for a first-turn Accele combo, as we needed Accele RNG to charge Magia fast enough, but it took far fewer attempts than I was expecting. Unlike the raid Kimochi, Winchester bites back, so we had to account for survival while still being able to buff enough to hit the cap! As always, thank you for watching. Any likes and comments are appreciated! 0:00 - Intro/Challenge 1 2:27 - Challenge 2 6:18 - Challenge 3 Intro 8:05 - Challenge 3 11:41 - Challenge 4 Intro 13:03 - Challenge 4 17:28 - The final challenge 21:08 - The TRUE final challenge 26:05 - The stinger If you've read/watched this far, yes, I do intend to try this for other Kimochi raids!