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3D Fighters: 5 PLAYSTYLES That You Should Know 2 года назад


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3D Fighters: 5 PLAYSTYLES That You Should Know

5 Playstyles. 5 Characters. HOW DO YOU PLAY? (3D Fighters: Dead or Alive 6 (DOA6) & SoulCalibur VI (SCVI) featured). If you're having a little difficulty with the FGC notation terminology, check out here:    • Fighting Game (FGC) Notation: What th...   Here's the SoulCalibur VI character guides:    • SoulCalibur VI Character Guides   Here are the DOA6 character guides:    • Dead or Alive 6 Character Guides   Check out the TopTierTips Guide Series for DOA6:    • DOA6 - Advanced Guide Tutorial - Sess...   Here's SoulCalibur VI's TopTierTips Guide:    • SoulCalibur VI - Beginner Guide | Wha...   Join TopTierFighters here:   / overview   Follow Force of Nature on Twitter:   / forceofnature99   Follow Force of Nature on Twitch:   / force_of_nature   5,000 SUB CELEBRATION! Thank you for the support! Dead or Alive 6 0:52 #1. RUSHDOWN 2:53 - Rushdown Characters 3:12 #2. TURTLING 4:45 - Turtles 5:03 #3. SPACING 6:16 - Spacing Characters 6:47 #4. ZONING 8:26 - Zoners 8:42 #5. GRAPPLING 10:08 - Grapplers SoulCalibur VI 11:16 #1. RUSHDOWN 12:48 - Rushdown Characters 13:03 #2. ZONING 13:55 - Zoners 14:09 #3. TURTLING 15:49 - Turtles 16:10 #4. SPACING 17:57 - Spacing Characters 18:14 #5. GRAPPLING 19:43 - Grapplers 1. Rushdown is an offensive style based around keeping your opponent on the defensive through effective pressure, mix-ups & frametraps. Success naturally comes from controlling the offensive advantage game and hitting your opponent more often than they hit you. Effective rushdown involves exploiting frame advantages, capitalizing on mix-up opportunities and fighting safely. If you focus on using moves that are heavy negative on block, you will end your "turns" more often. 2. Turtling is the opposite of rushdown in the sense of moving your combat focus towards defense instead of offensive pressure. Turtling is a form of defensive pressure where you "pressure" the opponent to come to you, potentially opening them up to hasty reckless behaviours once impatient. A form of turtling called "keepout" is very useful when you have a life lead over your opponent. Hang back, and have them come to you. 3. Spacing is the notion of controlling the "footsies" game by controlling the space directly in front of your character. Footsies is the act of dancing in-and-out of your (and your opponent's) attack range to bait whiffs for whiff punishment. Footsies is a good style to encourage good spacing, movement and poking habits. 4. Zoning is the act of not only controlling space, but also controlling your opponent's movement and actions. Good zoning can be potentially more frustrating to deal with than good turtling (especially in 2D Fighters). In its simplest sense, zoning is stymying the opponent afar with projectiles or long range attacks, with the intent of preventing the opponent from getting any offensive advances started at all. 5. Grappling is simply a patient offensive style utilizing throws for the bulk of your offense. Your objective is simply to find ways to set up as many throws as possible. If you're throwing your opponent around a lot as a grappler, you're probably doing something right. Especially if you keep in mind that grapplers generally have weaker neutral games and demand patience. For Directional Notation 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. For SCVI Input commands: A = Horizontal Attack B = Vertical Attack K = Kick G = Guard Button 6G = Guard Impact A+G = First Throw 4A+G = Second Throw 6B+G = Resist Impact B+G = Reversal Edge A+B+K = Critical Edge 236A+B+K = Soul Attack SCVI Legend: W! = Wall Splat W!! = Second Wall Splat GB! = Guard Burst CE = Critical Edge ( ) = Held Input : = Just Frame Input DOA6 Legend: CH = Counter-Hit BT = Backturned Stance W! = Wall Splat DZ! = Dangerzone Splat SDS! = Sit Down Stun FB! = Floor Bounce CA! = Citizen Assist ( ) = Held Input : = Just Frame Input For DOA6 Input commands: P = Punch K = Kick H = Hold/Guard Button T = Throw Button S = Special Button P+K = Strong punch H+K = Strong Kick H+P = Alternate Way to Input "Throw" H+P+K = Alternate Way to Input "S" Don't Forget to SUBSCRIBE for more juicy 3D fighter content ;-)! #Soulcalibur #DeadorAlive #HowToPlay

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