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Backrooms Ambience. (Sublevel 998.2) 1 год назад


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Backrooms Ambience. (Sublevel 998.2)

Hey guys, here is the Ambience for the Sublevel 998.2 I hope you guys like it! Asset 998.2 is a small level controlled by the B.N.T.G. The level consists of a large, irregularly shaped flat plane, approximately 8km (5mi) across and 5km (3mi) wide. The entirety of the ground is covered in a layer of artificial grass, under which is painted concrete. The level is always dark, and the sky takes the appearance of dark-gray clouds, though careful examination has revealed that it's simply a flat surface with the texture of clouds on it. At the edges of the level are masses of thick, black fog. It is not known what is behind this fog, and anyone who has entered the fog immediately ceased contact and did not return to the main part of the level. Due to this, exploring the foggy portion of the level is not advised. At the center of the level, there is a series of white concrete buildings, the floors of which are also artificial grass. These buildings each contain a maze of white rooms that house a variety of furniture and decorations, such as dressers, tables, kitchen appliances, and plastic plants, placed into the rooms seemingly at random. Notably, these buildings all seem to have fully functioning electricity and plumbing, though the source of this is unknown. The most notable natural feature of the level is that it manifests entities in large amounts, which emerge from the fog. Almost any known entity may manifest this way, including entities that should not logically appear on the level, such as entities that are unique to certain environments and entities that exist as a single being. Because of the latter category, it has been suggested that the entities manifested onto the level are clones of existing entities. Notably, entities created by this level show a remarkable level of aggression towards all human life, even when the entity would be otherwise peaceful. Intelligent entities retain their reasoning skills but fly into a blind rage whenever they come into contact with a human. Members who have been a part of the B.N.T.G. for several years do not seem to count under the entity's definition of "human life" and are therefore ideal candidates for working on the level. The business model of the level consists of paying individual wanderers and teams of wanderers B.N.T.G. credits to partake in combat against entities created by the level, as well as occasionally participating in combat against each other. This combat varies from event to event but usually consists of the wanderer or wanderers battling a set of handpicked entities until one side of the fight is unable to continue. Civilian wanderers may pay to see a fight with B.N.T.G. credits or equivalent bartering and are encouraged to make bets on the results of the match, which are overseen by the B.N.T.G. using a pari-mutuel wagering system. Often, participants from organizations, such as the U.E.C. and Backrooms Robotics, will choose to participate in fights, as it gives them an opportunity to both earn credits to buy materials from the B.N.T.G. and test or advertise weaponry that they have developed. Audio Used In This Video: Roomtone:    • Roomtone Tacf Auditorium Vents Light ...      • Roomtone Hum Stairs Elco / Roomtone, ...      • Roomtone Tonal Light / Roomtone, Tona...   Entities and Human Fighting:Capcut #backrooms #backroom #ambient #ambience #horror #fanmade #level998.2 #sublevel998.2 #sublevels #backroomssublevel #sublevelbackrooms #liminal #liminalspace #liminalspaces #backroomslevel998.2 #level998.2backrooms #edit #edits

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