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Metroid Zero Mission is Selectively Faithful 2 недели назад


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Metroid Zero Mission is Selectively Faithful

This is part 7 of critiquing the Metroid series. It’s recommended that you watch all previous parts for a greater context, as I expect viewers to have already seen my previous videos. I also expect players to have already beat the games discussed, so full spoiler warning for these videos. I’m examining these games from the perspective of someone mostly unconcerned with external sources like developer interviews or comics, ect. The game manuals may come up on a case-by-case basis. I’m also largely disregarding a historical context, such as accounting for a troubled development or hardware limitations. I’m not here to go into the history behind the games. Information about the Japanese continuity can be interesting, but it’s largely irrelevant to this discussion that concerns the western continuity. To clear up some confusion, I choose to discuss the 2003 manga and Zero Mission’s new continuity in particular because Zero Mission is the first time this new lore appears in-game. The Manga is also brought up because it’s widely seen as a canon and reliable source of information about the origin of the series. I do not care that some version of this lore existed previously because they weren’t in the game and are not widely accepted as a reliable source of canon information. 0:00 - Introduction 2:28 - Presentation 4:55 - Controls 6:47 - Sound 12:19 - Story 23:59 - World Design 25:17 - Progression 28:29 - Sequence Breaking 34:22 - Navigation 40:00 - Chozodia 44:00 - Level Design 46:53 - Combat 49:19 - Bosses 53:17 - 100 Percent 58:40 - Speedrun/Replay Value 1:00:24 - Low Percent 1:06:12 - Conclusion Recommendation: Metroid Analysis by Transparency -    • The Last Metroid | An Earnest Analysis   The music used for Low Percent Segment is “Rednex - Cotton Eye Joe vaporwave” by Civilization was A Mistake    • Rednex - Cotton Eye Joe vaporwave  

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