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Скачать с ютуб Using a Configurable Joint to Create Movement without Code in Unity в хорошем качестве

Using a Configurable Joint to Create Movement without Code in Unity 3 года назад


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Using a Configurable Joint to Create Movement without Code in Unity

Easily add movement to your scenes by adding a configurable joint to an object in Unity. I am using Synty Polygon-Kids assets which are already premade with some separate meshes. 🕐Timestamps ------------------------------------------- 0:16 - Propeller Hat to spin on Game Start 3:30 - Merry Go Round to spin on Game Start 4:55 - Seesaw that reacts to physics 💻Assets Used ------------------------------------------- 👦POLYGON Kids Pack (https://prf.hn/l/KX9q0vq) ♙Follow Me: ------------------------------------------- 🌎 Website: http://www.linkirastudios.com 🎥 YouTube:    / linkirastudios   🐦 Twitter:   / linkirastudios   🎮 Discord:   / discord   🐲Disclaimers ------------------------------------------- 🔸Linkira Studios is not sponsored by or affiliated with Unity Technologies, or its affiliates. Unity Trademark is a registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. 🔹Links included in this description might be affiliate links. If you purchase a product or service with the links that I provide I may receive a small commission. There is no additional charge to you! Thank you for supporting me! 🏷 SEO ------------------------------------------- #quicktutorial #configjoint #learngamedev #learnunity #codingcamp #madewithunity #gamedev #indiedev #indiegame #gamedesign #merrygoround #seesaw #spin #rotate

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