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ドンキーコングJr. / Donkey Kong Jr. (Japan) Nintendo 1982 207,200pts Player KIN 収録Ver MAME32Plus!0.115 最後は不自然なミスで終わっていますが… コーヒーブレイク中の事故です。 ※エミュレーションが不完全なので一部BGMが鳴りません。 mame replay site http://replayburners.web.fc2.com/ ドンキーコングJr. 発売年:1982.08 開発/発売元:任天堂レジャーシステム(任天堂) ジャンル:アクション コントローラ:4方向レバー+1ボタン システムボード:専用基板 CPU構成[Z80, I8035] 音源チップ[DAC, Samples] あまりにも有名な任天堂の傑作「ドンキーコング」の続編。前作でマリオに捕らわれてしまったお父さんを助け出すために、ドンキーコングの息子が立ち上がるというアクションゲーム。お父さんをオリから助け出すため、ゴールに到達して鍵を手に入れる。操作は前作と変わらず4方向レバーで移動と、ジャンプにボタンを使用する。各面の構成は今回もよく練られており、全体的に前作よりもアクション性が高くなっている。全4面でループ。マリオが悪役にまわった唯一の作品である。 Donkey Kong Jr. (c) 1982 Nintendo. Something of a role reversal for this superb sequel to the seminal 1981 platform-based original, with Mario now cast as the villain (the only Mario game in which this occurred) and Donkey Kong cast as the captured victim. Donkey Kong's son, DK Jr., must rescue his captured father from Mario's clutches by climbing and jumping his way over vines, chains and platforms before he can reach his father. Jr. has to race against time while avoiding the horrible Snapjaws, Nitpickers, and Sparks released by Mario. Like the original, Donkey Kong Jr. features four different stages, but in the US version, one or both of the middle stages are omitted in the first three levels. In the Japanese and bootleg versions, all four stages are played in their logical order. See Updates below for complete details. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC Players : 2 Control : 4-way joystick Buttons : 1 (JUMP) - TRIVIA - Donkey Kong Jr. was released in August 1982 in Japan. The US version, as well as some bootleg versions, have the suffix fully spelled out in the printed title rather than abbreviated ("Donkey Kong Junior"). The music that is played in the intro sequence before gameplay is the opening of Bach's 'Toccata and Fugue in D Minor'. The song that is played during the cut scene before the Mario's Hideout Stage is from the 'Can-Can'. Bootlegs of the game include "Donkey King Jr." and "Junior King". Another bootleg runs on the "Moon Cresta" hardware. The 'Extra Lives' dip switch can actually be set to 10000, 15000, 20000, or 25000; the default is 10000. - SCORING - Jump over one opponent : 100 points Jump over two or more opponents : 300 points Pick a fruit : 400 points Hit first opponent with fruit : 800 points Hit second opponent with fruit : 1200 points Hit third and subsequent opponents with fruit : 1600 points On the Chains Stage only : Push key in lock : 200 points - SERIES - 1. Donkey Kong (1981) 2. Donkey Kong Jr. (1982) 3. Donkey Kong 3 (1983) - STAFF - Designed & programmed by : Shigeru Miyamoto, Masao Yamamoto, Kenji Nishizawa, Masayoshi.O, H. Hoshino Music by : Hirokazu Tanaka Produced by : Gunpei Yokoi - SOURCES - Game's rom.