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In “A History of the Forgeworld Style of Painting, or Why Horus Heresy Painting Is Different”, we will investigate why the Horus Heresy painting style has always been different. Why does the Forgeworld style of painting focus on weathering techniques, such as chipping, or using pigments? Why isn't edge highlighting as popular in 30k? In order to answer these questions and more, we will look closely at several publications, such as Forgeworld's Imperial Armour Masterclass, or the very first issues of White Dwarf magazine to showcase Horus Heresy models. If, like me, you are a fan the work of current or ex-Forgeworld sculptors and painters like Mark Bedford or Phil Stutcinskas, this video is for you. CORRECTION: at 10'20" I state the the Typhon tank on screen was both sculpted and painted by Phil Stutciskas. I have since been told that the painting was done by Matt Murphy-Kane, another very talented artist who was part of Forgeworld's team at the time. 🎨 Interested in Gaahleri Airbrushes? Support my Channel and get 10% off with this affiliate link! https://www.gaahleri.com/discount/The... TRFT on the Interwebs Discord Server: available only to patrons. Instagram: / the_race_for_terra Twitter: / theraceforterra Facebook: / theraceforterra Logo and custom thumbnail by Alonso & Moutas Inc. #thereisonlyweathering #horusheresy #forgeworld The Race for Terra is an independent channel unaffiliated with Games Workshop Limited. All photographs, images and paint-work that are posted are originals by the author unless indicated otherwise. The miniatures, subject matter and sculpts used are copyrighted by Games Workshop Limited and other companies. GW, Games Workshop, Citadel, Forge World, Warhammer, the twin-tailed comet logo, Warhammer Forge, Warhammer 40,000, the ‘Aquila’ Double-headed eagle logo, Space Marine, 40K, 40,000, Imperial Armour, Warhammer Age of Sigmar, Stormcast Eternals, The Horus Heresy, The Horus Heresy Eye and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.