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Скачать с ютуб Complete High Poly to Low Poly Workflow - Zbrush Maya в хорошем качестве

Complete High Poly to Low Poly Workflow - Zbrush Maya 8 лет назад


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Complete High Poly to Low Poly Workflow - Zbrush Maya

Join our Filmstorm Motion Library:   / filmstorm   Also get the early release of the Assassin's Creed Climbing BETA here: https://gum.co/acclimb New Tutorial for Hard Surfaces here:    • How to Create Hard Surface Armour in ...   Here is the complete workflow for creating a high polygon model starting in Maya and sculpting in Zbrush exporting to Xnormal for baking, texturing in Quixel and then importing to a game engine Unity. This covers all the aspects of something I haven't seen demoed in the industry and remains a looming question people have after creating a dense model in Zbrush. This will help you take that model and get it ready for use in Game Engines, background in films or anything you can imagine. Software needed: - Maya (Any Version) - Zbrush (costs) - Xnormal (free!) - Knald (optional + costs) - Quixel (texturing solution + costs) - Unity (free personal) If you get stuck or need help just let me know, I'm always happy to help! Support this channel on Patreon and Get More Content!   / filmstorm  

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