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Final Fantasy X - Omega Weapon (No Sphere Grid & No Summons) 8 лет назад


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Final Fantasy X - Omega Weapon (No Sphere Grid & No Summons)

This is a very tough battle and there is one good reason for that. Unlike the arena monsters, this guy has a rather complicated AI, so there's a lot to keep track of. The attack pattern can be divided into steps, and it goes like this: Step 1: Attack or Core Energy (death to random target) Step 2: Attack, Break or Confuse Step 3: Attack or Shimmering Rain (death to all but Auron) Step 4: Attack, Demi or Ultima (death to all but Auron) This is more complicated than it looks. He doesn't just go through the steps and then repeat. He only progresses to the next step after using something other than Attack. However, he's got one more attack and this is where it really gets fun. It is called Nova and it kills everyone including Auron to death, so you need to mix Hyper Mighty G for it. When does he use it? Whenever he gets 30 points. What are points and how does he get them? 5 points every time he uses Attack and 2 points for everything else. Once he uses Nova, it resets to 0, no matter how many points he had. Got it? I hope so, because otherwise you are not getting through this battle. Auron must be beefed up as much as possible in order to survive Shimmering Rain and Ultima, so start the battle by giving him double HP, Shell, Protect and 5x Cheer and Focus from Ultra Nul-All. With all this, he can also survive a regular attack without defending, so there's no need to worry about that. He also needs Haste, so make sure to toss him a Chocobo Feather before you start attacking. As soon as you see Confuse or Break, you must bring him to the front line and keep him there until you see Ultima or Demi. As for attacking, the best time is between Step 4 and 3. Just pay attention to the turns and make sure you will have time to switch in Auron before Step 3. With some luck, you can get three Attack Reels in a row. Rikku can toss items if she gets free turns, but he's immune to all regular elements, so no gems allowed. Don't mix Trio of 9999 when he's got more than 20 points, and make sure to switch out Rikku when he's got 25 or more. You don't want her to get killed and not have a chance to mix Hyper Mighty G before Nova. Also, pray to Yevon that Nova doesn't come up at Step 3 or 4. Especially 3. He always gets one more turn before you can do anything after Nova, and if that turn happens to be Shimmering Rain or Ultima, it's over. Thankfully, this is the only luck reliant part of the battle, and you will most likely only see Nova twice. There are two things that make this battle more annoying than it needs to be. First of all, Auron some times only revives one character. This character can be anyone that he revives at any other time, so there's really no system to it. The other thing is the fact that Shimmering Rain, Ultima and Nova some times do not fill up Rikku's overdrive bar. This also happens at random, no matter what position she's in. Even though it's a slightly luck reliant battle, you're more likely to die by mistake in this one. At least I was. I always managed to keep track of the steps, but I forgot to add points several times and ended up seeing Nova without being prepared for it. I also fucked up the Attack Reels now and then, and that's obviously not going in the video. The final insult is the fact it takes over five minutes before you get another shot, since you need to go through seven battles on the way. Despite the problems, this is still a good and fun battle. HP: 999,999 Weapons (Tidus, Wakka & Rikku): First Strike, Evade & Counter, Triple Overdrive Weapons (Auron & Kimahri): First Strike (and some irrelevant shit) Armor (except Auron): Auto-Haste, Auto-Phoenix, Stoneproof, Confuseproof Armor (Auron): HP +30%, HP +20%, Magic Def +20%, Auto-Phoenix Overdrive mode: Comrade

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