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Street Fighter: The Movie (Arcade) Playthrough 9 месяцев назад


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Street Fighter: The Movie (Arcade) Playthrough

A playthrough of Capcom's 1995 arcade fighting game, Street Fighter: The Movie. Played through as Guile on the machine's default difficulty setting. Yesterday's upload of Street Fighter: The Movie for the PlayStation (   • Street Fighter: The Movie (PlayStatio...  ) was just a prelude to this, the starring attraction. As much as I've always enjoyed the console versions, the arcade game has long been my preferred way to throw down as a blue-screened Van Damme sprite. For anyone who's not already in the know, Street Fighter: The Movie for the PlayStation and the Saturn is not a port of the arcade game that goes by the same name. Though they were published by Acclaim, the console versions were created in-house by Capcom themselves. The arcade game was published by Capcom, but it wasn't the work of any of their own internal development teams. It was created by Incredible Technologies, the company behind Time Killers and the Golden Tee Golf series, and Street Fighter: The Movie was the second arcade game IT created for Capcom. They actually broke into the arcade business with Capcom Bowling back in 1988. Because it wasn't made by Capcom, Street Fighter: The Movie felt quite different from the "real" Street Fighter games. The action moves at a faster pace than most of the mainline SF games, and the game introduced several mechanics - things like interrupts, reversals, counter-throws, escapes, comebacks, and air juggles - that would go on to become defining features of Capcom fighters in the coming years. But what really strikes me about Street Fighter: The Movie is how much it feels like a blend of Street Fighter II and Mortal Kombat. The classic SF moves are still done with the standard quarter-circle, half-circle, and charge motions, but in this game, they can be used to pop someone up in the air with a giant uppercut, corner juggle them with an extended flurry of well-timed cancels, and finish them off by dropping into the splits and punching them straight in the crown jewels. It's not as polished or as well-balanced as SF2 or MK2, but it's a blast to play once you get a feel for the rules underpinning the chaos. The graphics give it a lot of personality, too. The huge digitized character sprites are razor sharp and clearly reflect the likenesses of the actors, the backgrounds feature loads of animated elements and FMV clips, and the style carries it all with an ever-confident swagger that screams "we spent an absolute fortune in making this as tacky as possible." The exploding CG lifebars, the stone and metal textured fonts, and the super smooth animation of the characters all clash in a such a spectacularly enthusiastic way. Let me put it this way: if I ever were to buy myself a 1990 Chevy Astro van, it would have to be something so glorious that even Xzibit would be forced to look twice. It would have to look just like this game. I don't think Street Fighter: The Movie: The Arcade Game gets enough credit. It's an absurdist take on a classic that delights in assaulting your senses in the best ways possible, it has enough depth to feel worth digging to, and it's a whole lot of fun. What more could you possibly want from a 90s arcade fighter? _____________ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

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