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Hi XR Developers! In this quick video we are going to look at the new improvements that version 62 of Meta’s XR SDK brought to our hand tracking and the interaction SDK. We are going to look at Multimodal, Wide Motion Mode, or WMM for short, and Cap-sense. Furthermore, we will take a quick look at Meta’s new comprehensive interaction sample and how to set up interactions in seconds! Resources: 🔗 Discover the benefits of new hand tracking capabilities available in SDK v62: https://developer.oculus.com/blog/han... 🔗 Multimodal Documentation: https://developer.oculus.com/document... 🔗 Wide Motion Mode Documentation: https://developer.oculus.com/document... 🔗 Capsense Documentation: https://developer.oculus.com/document... Other Videos: 📹 Mixed Reality Utility Kit: Build spatially-aware apps with Meta XR SDK: • Mixed Reality Utility Kit: Build spat... 📹 Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast: • Meta’s Building Blocks | Develop Mixe... 📹 How to use Lights & Shadows in Passthrough Mode: • How to use Lights & Shadows in Passth... 📹 Get Started with Meta Quest Development in Unity: • Get Started with Meta Quest Developme... 📹 Meta Quest Scene API: • Meta Quest Scene API | Scene Understa... 📹 Meta XR Simulator: • Meta XR Simulator | Synthetic Environ... Join the Discord! 👾 / discord Support the Channel: 🫂 Patreon: / blackwhalestudio 🐦 Twitter: / xrdevrob 🤝 Join this channel to get access to perks: / @blackwhalestudio Need professional XR & Multiplayer development for your project? 👨💻 Get in touch with us: https://bento.me/blackwhale Chapters: 0:00 Intro 0:43 Project Setup 1:22 Use Simultaneous Hands and Controllers (Multimodal) 3:53 Use Wide Motion Mode (WMM) 4:58 Use Capsense 6:22 Add interaction in 15 seconds! 7:22 Comprehensive Rig Example Scene 8:40 Outro