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20 Dont's When Making Kaizo Levels 2 года назад


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20 Dont's When Making Kaizo Levels

As I said in the video - this is not me telling you what to do. Super Mario Maker is for everyone and it's up to everyone of you to do what you want with it. With that said - this is 20 things I've noticed when making and playing the game. I usually try to have the player in mind when making a level and I try to make it as easy to read as possible. I hope this will help you to grow and become a "better" maker. The music playing is free to use in streams, videos and other media. Check them out at    / @flyvoxbeatz   #supermariomaker2 #teampipe #smm2 #kaizo 0:00 Intro 0:36 What's a controlled jump? 0:56 Wall height 01:22 Koopaling jank 01:47 Kaizo block ceiling 02:35 Shell drop jank 02:54 Forward drop 03:13 Double shelljump 04:06 Clam drop 04:25 Spacing 05:04 Forward drop fix 05:34 Checkpoint placement 05:50 Waiting at the start 06:04 Subworld start 06:21 Missable shell 06:50 Ice clear condition 07:20 Unnecessary clear condition 07:37 Regrab jank 08:10 Stretching too much 08:47 Donkey flip 09:10 Aesthetics 09:53 The ultimate sin 10:05 Face reveal

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