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Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020 4 года назад


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Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020

In this video, you'll gain an understanding of how lights and shadows work in the Universal Render Pipeline, as well as how to set up a scenario with a mix of real-time shadows, Light Probes, and baked GI. Speaker: Ciro Continisio Ask your questions here: https://on.unity.com/2UmP9TE Did you find this video useful? Room for improvement? Let us know: https://on.unity.com/2Ydm26z Check out the Unite Now page to be among the first to watch upcoming sessions: https://on.unity.com/30hMK0x 00:00 - Intro and agenda 01:33 - Universal Render Pipeline 02:42 - Realtime lighting strategy 04:40 - Shadow quality, cascades 13:36 - Baked lighting strategy 18:54 - Explanation of lightmapping 22:44 - Filtering and Charts 28:46 - UVs 35:50 - Iterating on the right settings 37:56 - Mixed lighting 43:02 - Light Probes 51:44 - Reflection Probes 56:25 - Wrap-up

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