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5 Rules for Design Tools - Developing RPG and Tabletop tools for other people to be creative! 2 года назад


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5 Rules for Design Tools - Developing RPG and Tabletop tools for other people to be creative!

Use code EXTRACREDITS14 to get up to 14 FREE MEALS across your first 4 HelloFresh boxes, including free shipping on your first box at https://bit.ly/3wbnmH1 ! Thank you to Nate Taylor, the Creative Director over at Dwarven Forge, for guest writing this episode! ( https://shop.dwarvenforge.com/ ) We've seen a lot of sandbox games and tools to make designing more accessible emerging and it got us all thinking: how do you design the tools to let someone else have enough flexibility to design their own experience? How do you prevent getting lost in the weeds of tool designing? Is this just tool-ception? But here are 6 guiding principles that can help solidify your designs so that players can solidify theirs in ways you never expected. Thanks for participating in this week's discussion! Check out our community guidelines so we can have MORE high-quality conversations: https://www.extracredits.site/extra-c... Want to support the people who make this show? Become a Patreon Member & Vote on future Extra History episodes! http://bit.ly/EHPatreon Or show off your fandom with our merch! http://extracredits.store/ Want more Extra Credits? Subscribe and follow us on social media! Twitter: http://bit.ly/ECTweet Facebook: http://bit.ly/ECFBPage Instagram: http://bit.ly/ECisonInstagram Twitch: http://bit.ly/ECtwitch Tiktok:   / extracreditz   Website: http://extracredits.site/ Interested in sponsoring an episode? Email us: [email protected] ♪ Intro Music: "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS ♪ Outro Music: "Bloody Mayhem" by: Bonkers - https://ocremix.org/remix/OCR03042 #ExtraCredits #GameDesign #TabletopGames

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