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Journey with us to the Cult of bones, a cabal of the necromantic men driven mad by thirst for power, obsessed with raising vast legions from the darkness. Those that are no longer dead, raised and coerced to do the necromancers bidding. Those that are not yet dead must pay the toll of bones to the calcified. They march against the living with the endless hordes of re-animated bone constructs. The grind of bones ecos as they march for their eternal masters. This Dungeon Synth album crafts a haunting soundscape, guiding you through the eerie halls of the Cult of Bones. Perfect for working, relaxing, meditating, studying, or enhancing your own creative projects. Tracklist: 00:00 - Calling of the Grave Toll 06:40 - Synth Organ of the Immortal Dead 14:24 - The Necromancer's Desire 22:08 - Legions Appear on the Horizon 29:52 - Bone Horde Reverberations 37:36 - Walking Amongst Bones 45:20 - Necromancer's Aura 53:04 - Reanimation of Unholy Drones 60:48 - Symphony of the Calcified Feel free to use these tracks in your personal videos, but please credit the channel. Credit to: Incustoditus Narratus, Lost But Not Lost & Loudly #DungeonSynth #CultOfBones #NecromancerMusic #DarkAmbient #FullAlbum #FantasyMusic #StudyMusic #MeditationMusic #DarkFantasy #chillmusic Many tools and platforms were used collaboratively to create the multimedia albums featured on this channel. These resources were harnessed to realize a creative vision and narrative that the engineer believed each album collection required. The tracks, music, effects, soundscapes, and album art were crafted using the following tools and platforms: DaVinci Resolve 18, Quicktime, extensive use of Soundtrap and associated loops and FX, Loudly, Canva, and DALL-E specifically used for some aspects of the album cover art. Gen AI was utilised as a tool in this process for this album. Any sounds produced from text-to-music functions were edited by the producer to fit the desired context and style. Similarly, text-to-image technology was used to support the cover art, which was then further refined and edited by the designer. This integration allowed for a more expansive and dynamic creative process, while still ensuring each element was carefully tailored to the artistic vision. Some of the albums on this channel have TTM tools used to create some base sounds that are extensively modified and edited to sculpted into the desired vision. Some of the albums have none used. We believe just dropping raw unedited and uncurated generated media is not how such tools should be used even though many platforms are being flooded by it. That’s why the current landscape requires transparency so that rust can be established and retained allowing tools to be used effectively.