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Fixing The Graphics Of FINAL FANTASY XIV 1 год назад


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Fixing The Graphics Of FINAL FANTASY XIV

I've spent the past two months hard at work developing ReShade and GShade shaders to improve the graphics of Final Fantasy XIV. In this video I go over my creative and developmental process from start to finish explaining the decisions I made, the major issues I came across and the theory behind it all. Did I accomplish my goals of improving the visuals? Let me know! Topics covered include fog, bloom, color correction, HDR injection, color blending, improved sharpness filtering, tone mapping, auto exposure, and screen space ambient occlusion (SSAO). Download the shaders and presets here! https://github.com/GarrettGunnell/Ace... Support me on Patreon!   / acerola_t   Twitter:   / acerola_t   Twitch:   / acerola_t   Code: https://github.com/GarrettGunnell/Ace... Join My Discord Server!   / discord   Music: Joy - Persona 3 During The Test - Persona 3 Afternoon Break - Persona 3 This Mysterious Feeling - Persona 3 Fearful Experience - Persona 3 The Path Is Open - Persona 3 Sandgem Town (Day) - Pokemon Diamond/Pearl Main Theme - Detective Conan Muscle Blues - Persona 4 Like A Dream Come True - Persona 4 New Game - WORLD OF HORROR Your Name, Please - Earthbound Climax Return - Danganronpa arrow in thumbnail drawn by thlurp Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #finalfantasyxiv #gamedev #finalfantasyxivonline #graphics #shaders #reshade #gshade

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