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Notes: Very messy TAS, can be improved by at least 15 seconds Probably should've rendered at 110 FOV instead of 130 FOV, which is what I play at I worked on this everyday since I started it, but most of the time it was under an hour each session It took ~66 hours to make this My biggest problem with this TAS is its routing. If I had just looked at HL21 instead of trying to be independent, I could've solved so many problems Link to scripts: https://drive.google.com/drive/folder... YaLTeR's estimate is 40 minutes to make 1 second in real time. You can imagine how long it took to make this TAS You can find me, other TAS makers, and TASing resources at: / discord Thanks to YaLTeR, for making Bunnymod XT and some tutorials Thanks to goldsrc-tas lads, for giving technical help Thanks to quadrazid, for 0ms boosting Learn to TAS: Half-Life TASing Introduction v2 by YaLTeR: • Half-Life TASing Introduction v2 Bunnymod XT by YaLTeR: https://github.com/YaLTeR/BunnymodXT SourceRuns discord (goldsrc-tas, read pins): / discord Half-Life Physics Reference: https://www.jwchong.com/hl/ Improvements: 0:12 throw grenade immediately 0:47 gain speed earlier 0:55 bad, too much slowdown 1:00 might be possible to HL21 it and do an edgebug to slopejump instead of needing a boost. 1:44 probably not optimal 1:59 take more damage from boost because I have extra health at the end. scientist also heals for 25 HP, which is quite a bit and more than enough to finish blast pit 2:30 don't know if this movement through the water is optimal 2:34 might be possible to go a little faster Created on: August 26, 2020 Finished on: October 10th, 2020 Category: Steam Settings: fps_max 999.5 // steampipe bxt_bhopcap 1 sv_maxspeed 320 sv_airaccelerate 10 Restrictions: No CLD No SW About ~15 seconds slower than HL21, but that's to be expected since there were some questionable routing decisions as well as there being the bhopcap enabled.