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++ Mission Objectives ++ MISSION RULES Lights Out: At the end of each player's Movement phase, roll one D6 for each Lighting Area: on a 1-3, until the end of the turn, the lights in that area turn off. When selecting a target for a ranged attack, if the attacking unit or the target are wholly within a Lighting Area that has the lights off: * If the target is more than 9" away, that attack cannot be made. * If the target is within 9", subtract 1 from that attack's hit roll. When selecting the targets of a charge, if the charging unit or the potential target are wholly within a Lighting Area that has the lights off: * If the potential target is more than 9" away, that unit cannot be a target of that charge. * If the potential target is within 9", subtract 1 from the charge roll (to a maximum of -1, regardless of how many units are in Lighting Areas with the lights off). Underdog Bonus: If one player is the Underdog, that player starts the battle with 1 additional Command point. LOCK IT DOWN! Progressive Objective At the end of each player's Command phase, the player whose turn it is scores 5 victory points for each of the following conditions they satisfy (for a maximum of 15 victory points): * They control one or more objective markers. * They control two or more objective markers. * They control more objective markers than their opponent controls. This objective cannot be scored in the first battle round. In the fifth battle round, the player who has the second turn does not score any victory points at the end of their Command phase; instead, at the end of their turn, they score 5 victory points for each of the above conditions they satisfy (for a maximum of 15 victory points). SEEK SANCTUARY End Game Objective At the end of the battle, each player scores 15 victory points for each of the following conditions they satisfy (for a maximum of 30 victory points): * They control both objective markers in Lighting Area 1. * They control both objective markers in Lighting Area 2. ++ Mission Rules ++ + Unshackle Stasis Field + This Action can be completed at the end of the movement phase and completed at the beginning of the next command phase whilst within 2” of the control panel on Inquisitor Heidegger's cell. Once completed, Inquisitor Heidegger is able to act as normal. + Acquisition at Any Cost + This action can be completed whilst within 2” of The Child at the end of the movement phase and is completed at the end of the shooting phase + The Anointed One + The Black Legion can take 1 Obliterator in their list regardless of the Boarding Actions Detatchment rules.. + Shackled Warrior + Inquisitor Heidegger can be used by the Imperium player regardless of the Boarding Actions Detatchment rules. 🎥 Want even more Tabletop Tactics videos? Check out our website and sign up for On Demand! ➡️ https://tabletoptactics.tv/subscribe/ 🏆 Make sure to follow along with the League Rankings! ➡️ https://tabletoptactics.tv/league-ran... (Spoiler Warning! The Rankings are updated the day after every release, so don’t read it until you’ve watched the game!) 📖 Learn the ways of war with our in depth Tactical Guides! ➡️ https://tabletoptactics.tv/data-slates/ 🎲 Like to roll in style? Tabletop Tactics Merchandise ➡️ https://www.tabletoptactics.tv/shop/ 🛒 For all your hobby and gaming needs, visit Tabletop Tactics’ sponsors Element Games ➡️ https://elementgames.co.uk 🗺 Game Mats provided by gamemat.eu ➡️ https://www.gamemat.eu 📝 Be sure to watch the video for the player's Army Lists 🎵 All music is licensed with artists credited at the end of the video