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Electrical Malfunction V4 Release (Hardest Divine Yet) | Tria.OS 3 года назад


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Electrical Malfunction V4 Release (Hardest Divine Yet) | Tria.OS

Electrical Malfunction is a map originally created for FE2 Community Maps, however has been broken due to updates. It has now been converted over to Tria.OS as V4 with more than 80 changes. This map truly is worthy of divine difficulty, as it has been worked on for more than 3 years and is, statistically, 5 times harder than TRIA: Resurgo. ID: 6618228591 Tria.OS: https://www.roblox.com/games/63112796... Tria Discord Server:   / discord   hammEr Discord Server:   / discord   Music used: meganeko - 2k9 battle jam List of changes for this map (from Ethan76167): 1. Entire script revamp 2. Lighting edits 3. More lore secrets 4. Control room revamped 5. More uses of the gas feature 6. Removed useless details which no longer fit with the maps theme 7. Shortcut patches 8. Invisible walls to make entering vents more consistent 9. Gameplay buffs/nerfs overall 10. Completely revamped ending scene 11. Webhook returned 12. Outside revamp 13. Ending chase buffed 14. EMBOT button 15. Removed pipe wraparound in factory 16. Conveyor now moves out nerfing existing the factory after button press (Removed) 17. Custom button locator and colors thanks to Enszo 18. New EMBOT laser gameplay in the mini tower 19. Door now closes to block off the coolant room if too slow 20. EMBOT now kills if you are too slow when entering final tower 21. Ending of the map is now 140 (120 if you are too slow) 22. Replaced ending ship with something else 23. Many collision changes 24. Custom gas sound now plays when in the gas thanks to thundershocker 25. Updated ending hallway with more consistent EM design 26. Fixed many instances of lava z fighting 27. Removed RBG buttons on control panels 28. Outside is now much more vibrant 29. Electric ARC effect 30. Changed many button hitboxes to make them more consistent 31. Fixed trails on EMBOT lasers 32. Upon pressing button 19 the trusses entering the coolant room now get lowered 8 studs. 33. Design changes within final tower 34. Redone acid doors to be less blinding and easier to see 35. Removed burning embot and embot legs 36. Removed truss in factory replaced with 3 jumps 37. Added lava wall at the ending 38. Nerfed gameplay in the smoke room 39. Changed how the EMBOT final script works 40. Coolant water is now a different color due to ?? 41. Removed truss on the coolant pipe replaced with more gameplay 42. Added back the classic “PEW” sound to EMBOT and made it louder 43. Added Electric station seen during the ending scene 44. Transformed EMBOT is now faster when it moves 45. EMBOT Turret 46. Map Optimisation 47. Factory has opened 48. Core now has more meshes 49. Spawn now spawns you in the same spot, before it was random around the spawn 50. Pink Jar detached 51. EMBOT movement in the factory now replicates to the entire server 52. TROG 53. Water speed adjustments to work with TRIA.OS 54. Waters now get removed at the ending scene 55. Fixed noticeable misalignments 56. Fixed client sounds playing on the server 57. Updated ending GUI. 58. Made the truss going into the control room cancollide false 59. Made button9 easier to get. 60. Getting trapped in the coolant room now triggers another gas script, no more waiting 61. Changed lava color at the start of the map 62. Moved the platform in the meteor room closer to the wall jump, easier to land 63. New vent system to show how the bots travel around the facility 64. MANIA 65. Added more rocks around the meteor ending screen 66. Ending tower gameplay change where you are forced to now jump over EMBOT. 67. Made sense of why the player can't move while the EMBOT is transforming 68. Invisible wall there now has design 69. Meteor now triggers core explosion again (idk how this broke in v3) 70. Discontinued Support for Fe2 for this map 71. Fixed people being able to jump on top of the wall jump skipping the control room 72. New beam decal to replace the old one with a red tint 73 Fixed canon laser getting removed too early 74. Made the fence at the tower broken so it isn't awkward just jumping on it 75. Patched being able to wrap around the fence skipping 10 seconds of the map 76. Blackout is now much darker by 5 studs 77. Fixed many memory leaks and bad scripting practises 78. Fixed meteor sounds not being synced 79. Fixed safe spots in the coolant room 80. TRIA 81. Ending door now closes if you are too slow 82. Made the EMBOTS kill range in the coolant part of the chase 2 more studs then before 83 Fixed Ending Door being CCF

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