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Salsa Gameplay Teaser - Vs Impostor Overflow

Salsa is composed by TeihenMint! Check out the mod! Gamebanana: https://gamebanana.com/wips/82072 Game Jolt: https://gamejolt.com/games/Vsimpostor... The Team! Frostor, TheMixers, TeihenMint / Youbado, TMaffles, Topazowy Golem, Tribloom What is Vs Impostor Overflow? Vs Impostor Overflow is Friday Night Funkin’ mod. Vs Impostor Overflow is a Vs Impostor V4 Spinoff Mod that’ll aim to add all the background and cutscene characters (also including some select scrapped ones) and try to add more depth and personality to them. It'll also try to expand the story of V4 a little more. VS. Impostor is a Friday Night Funkin' modification created by Clowfoe, directed by the IMPOSTORM Team and part of the Innersloth staff, revolving around the popular smash hit 2018 indie video game, Among Us. The mod contains numerous references to not only the game itself, but also several other variants from the community of the game. The main antagonists of the modification are Impostors, the main antagonists of Among Us. The objective of The Impostors is kill all the Crewmates and sabotage the setting, while attempting to blend in with the other crewmates and avoiding ejection. Some of the Crewmates appear as opponents. Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents in order to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as "weeks" in-game, containing three songs each. Each week, the player faces a different opponent, though some deviate in structure from this via the inclusion of multiple opponents. During gameplay, the opponent will sing a pattern of notes (represented as arrows) which the player must then mirror by using the arrow keys or the W, A, S, and D keys. Some songs introduce more complicated patterns, with the player's pattern sometimes varying from the opponent's or both singers engaging in a duet. For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player's high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen. The game contains two different modes of play: a story campaign in which songs are played linearly and a "free play" mode which allows for free selection of any of the game's music tracks.

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