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Action Honest Coin: Your opponent reveals their hand, then they reveal 3 cards in their LRIG Deck. (If there are 2 or less cards, reveal all of them.) Action 1/Game Honest Coin: Your opponent declares 1 number. At the end of the turn, if the number of ARTS used by the opponent this turn is not equal to the declared number, your opponent loses the game. [En Juego] HONEST [Moneda] [Moneda]: Hasta el final del turno, deshabilita todas las habilidades de monedas que fueron activadas en el turno anterior. [Acción] HONEST [Moneda] [Moneda]: Hasta el final del turno, deshabilita todas las habilidades de monedas que fueron activadas en el turno anterior. Action Berserk Coin Coin Coin: During the next turn, your opponent can't use ARTS, spells, or Action abilities, and their SIGNI must attack if able. Action Blind Coin Coin: During your opponent's next turn, all of your SIGNI get [Shadow]. (Your SIGNI with [Shadow] cannot be chosen by your opponent's effects.) Action Escape Attack Phase Coin Coin Coin: Skip this turn's SIGNI attack step. On-Play Holograph Coin Coin: During this game, this LRIG gets "Whenever 1 of your opponent's LRIGs attacks, your opponent declares if the top card of your deck is a Trap Trap or not. Reveal the top card of your deck. If the declaration was wrong, you are not damaged this attack.". Action Cunning Attack Phase Coin: Attach 1 card from your hand face-down to 1 of your SIGNI. When that SIGNI leaves the field, reveal the attached card and add it to your hand. If a SIGNI was revealed this way, banish 1 of your opponent's SIGNI with the same level as that card. Action Direct 1/Turn Coin Coin: This turn, whenever your opponent is damaged, crush 1 of your opponent's Life Cloth. Action 1/Game Direct Coin Coin: This turn, this LRIG deals damage 3 times with its attack. (Your opponent may [Guard] up to 3 times.) Action Peeping Coin Coin: Look at your opponent's hand. Declare 1 number, and your opponent discards all non-colorless SIGNI whose level is the declared number. Action 1/Turn Peeping Analyze Coin0: Look at your opponent's hand, choose 1 card from it, and discard it. Action Joker Attack Phase Coin: Until end of turn, 1 of your SIGNI becomes the same card as 1 SIGNI in your trash. Action 1/Game Joker Coin Coin: During this game, you may put up to 2 keys onto the field. Put 1 key from your LRIG deck onto the field. Action 1/Game Joker Coin0: Add 1 craft "Falling Splendor, Flowing Essence" to your LRIG deck. During this game, the cost for you to use "Falling Splendor, Flowing Essence" becomes Black2 Colorless1. Action 1/Game Tentacle Coin: At the beginning of your opponent's next attack phase, until end of turn, 1 of your opponent's LRIGs and 1 of their SIGNI gain "can't attack." Action 1/Game Catharsis Coin: Until your next main phase, this LRIG's limit becomes 12 and you can't be damaged by your opponent's LRIG. If you would draw 1 card during your next draw phase, draw 2 cards instead. Action 1/Game Catharsis Coin0: During this game, 1 of your opponent's LRIGs gains "If you would draw 1 card during the draw phase, draw 2 cards instead." and "Auto: At the end of your turn, you may discard 1 colorless card from your hand. If you do not, this LRIG damages you." Action 1/Game Innocence Attack Phase Coin: Until end of turn, all of your opponent's currently active effects don't do anything. Action 1/Game Astrology Coin: Look at your opponent's hand and the top card of their life cloth. You draw 2 cards. Action 1/Game Doping Coin Coin: Discard 2 cards from your hand. If you do, until end of turn, this LRIG gains "unaffected by your opponent's effects.", and this turn, your opponent can't [Guard]. Action 1/Game Burning : This turn, whenever you reveal 1 or more Water Beast SIGNI from your hand with your own effects, put 1 of your opponent's SIGNI into their ener zone. Action Restart Coin Exceed 4: After this turn, you get an additional turn. During the main phase of the turn added this way, you can't put SIGNI from your hand onto the field.