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LIVE Project Breakdown | Glass and Gradient FX

LIVE Project Breakdown | Glass and Gradient FX Live project breakdowns every month with Elly Wade (@itwaselly). Join Maxon Trainer Elly Wade for her July livestream, where she'll be breaking down how to create beautiful glass and gradient effects in Cinema 4D and Redshift. Including a deep dive of Transmission and Subsurface shaders, designing unique gradients, and even how to incorporate typography into your textures. Project files here: https://www.dropbox.com/sh/lb1q57zovb... Maxon Events: https://www.maxon.net/en/events Maxon Training Team YouTube: @maxontrainingteam 00:00:00 Waiting Loop 00:02:11 Welcome 00:02:53 Today's Topic 00:05"23 Material to follow along 00:08:13 Basketball-Cloth, Scene setup 00:08:56 __ Lighting 00:11:20 __ Camera view, Lock Render View 00:11:45 __ Rs Area Light, Color, Gobos 00:15:10 Basketball-Cloth, Shader Session 00:15:58 __ Asset Browser, Capsules 00:17:30 __ Fabric Cotton, customize it 00:18:10 __ Exploring a Redshift Node Graph 00:19:35 __ Group Node used for input 00:20:14 __ From Fabric to something special 00:20:57 __ Ramp works as Gradient 00:21:46 __ Solo Ramp Node, its result only 00:23:03 __ Connect the Ramp, material nodes 00:25:46 __ Save and Load Gradient Presets 00:26:12 __ Ramp, Noise Amount 00:27:12 __ Holes, pattern to Opacity, adjustable 00:31:23 __ Coat, weight 00:33:26 __ Texture plane, combining Materials 00:39:16 __ Material Stacking, as alternative 00:42:46 Q ACES Colors and HEX colors 00:44:40 Q Showing RS textures without rendering 00:46:08 Q Adding Vertex Maps to change colors 00:50:50 Q __ Vertex Map 00:52:28 Q Sphere Field, Vertex to blend Materials 00:56:14 Floating Cloth Session 00:56:16 __ Scene set up, Forces 00:58:24 __ Light setup 00:59:16 __ Dome Light - Texture 00:59:28 __ Metal Mat to see reflections 01:00:04 __ Area Lights setup 01:01:47 __ Glass Materials, transmission, color 01:04:36 __ Roughness, Extra Roughness +/- 01:06:49 __ Transmission, Depth 01:09:22 __ Scatter Color 01:09:50 __ Gradient, Transmission - Color, Depth 01:11:58 __ Target Reference Image 01:12:26 __ Ridges, Tile Shader, Displacement 01:15:23 Q Animated object, Noise moves 01:18:09 Q Render glass for Composite, alpha 01:20:32 Wristband Session 01:20:37 __ Light setup 01:21:50 __ Scene parts, animation, floor 01:22:43 __ Material setup, Transmission 01:22:56 __ Ramp and UV 01:23:50 __ Connecting Nodes, Ramp, Projections 01:26:03 __ Surfaces qualities, adding scratches 01:28:12 __ Roughness values controlled by Texture 01:29:19 __ Ramp to correct texture values 01:30:36 __ Bump map and Texture for scratches 01:32:27 __ Adding a graphic texture, tiled or not 01:35:35 Q Texture Scaling native texture scale 01:37:27 Q Blur amount of DOF, Camera 01:41:04 Link, Project files 01:41:46 Housekeeping, Careers-Pages, Internship 01:44:13 Wrapping up, and Bye

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