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Скачать с ютуб Black Mesa: Definitive Edition - 13 - "Forget About Freeman!" [Hard] в хорошем качестве

Black Mesa: Definitive Edition - 13 - "Forget About Freeman!" [Hard] 3 года назад


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Black Mesa: Definitive Edition - 13 - "Forget About Freeman!" [Hard]

Chapter 13: Forget About Freeman With the HECU in full retreat following their decisive defeat at the hands of the aliens, Freeman takes shelter in the Lambda bunker as airstrikes pummel the surface, realizing that he is now the only one who has a chance of stopping the invasion. The Lambda Complex lies just up ahead, but to get there, Freeman must contend with the relentlessly assaulting alien forces and remnants of the HECU who were left behind in one final topside showdown at sunset. Playlist with all completed chapters:    • Black Mesa: Definitive Edition (Full ...   Notes: - The security turret at 0:51 will target Xenians and humans alike. In past versions it was friendly to Black Mesa personnel - If Gordon stands ontop of the spot where agrunts or vorts teleport in (such as at 1:28), they won't spawn at all - Going through the Snark Nest instead of shooting it will trigger the Snarks regardless (2:12) - In addition to the rock and shed, the Abrams can also topple the power line poles during the topside sequence if the shell hits them - The final corridor at 15:06 is supposed to have two sentry guns that target Freeman as he turns the corner. For some reason they are both toppled over in my save game (perhaps due to me using a quicksave point earlier in the map). I decided to run with it as it goes well with the theme of the HECU losing most if not all of their encounters with the Xenians Trivia: - In past versions of the game, the gated fence at 8:43 was open and Freeman did not have to climb the pipes to get past it - The Manta destroying the convoy at 8:51 is a new addition to the 1.0 version of the game (released in 2019) - If one follows the Apache chasing the Manta all the way over the cliff, it can be seen that the Apache has crash-landed (you can see evidence of this at, the smoke trail in the top right corner at 10:45 belongs to the burning chopper) - Freeman can destroy the Abrams in the maintenance bay at 13:42 himself, instead of waiting for it to blow up - The Abrams has a tendency to target Freeman instead of the aliens, though its turret will never be able to swivel more than 180 degrees in front of it (13:42) - In HL1, Freeman is the one who blows up the garage door at 13:42; the tank is unoccupied and he interacts with its controls to operate the main cannon - The Abrams will only destroy the doorway at 13:52 if a Vort is in front of it - The final corridor at 15:06 featured a Xen Energy Cannon in HL1, that is operated by Alien Grunts. This weapon and sequence is omitted in Black Mesa, but it can be restored using the following workshop mod: https://steamcommunity.com/sharedfile...

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