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Vigilante Longplay (Arcade) [60 FPS] 9 лет назад


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Vigilante Longplay (Arcade) [60 FPS]

Developed by Irem and published by Data East in 1988. Follow me on Twitter:   / al82_retro   Add me on Google+: http://bit.ly/1tPwL1u Vigilante is the 1988 spiritual sequel to Irem''s previous fighting game, Kung-Fu Master, released in 1984. The game's plot and game mechanics are very similar to the previous game, too similar in fact. A gang of thugs have kidnapped the unnamed protagonist's girlfriend, bundled her into the back of a van and driven off to some unknown location. It's up to the hero to track down the gang's whereabouts and rescue his girl and to kick much collective ass in the process. The style of gameplay is practically identical to Kung-Fu Master in that the player simply travels from left to right and punching/kicking a constant stream of bad guys before they can take you out. As before, the basic enemies will attempt to grab you and drain your health bar, whilst others are equipped with various weapons including knives, chains and even hand-guns. The low-level thugs can be taken out with a single well-timed blow, while other enemies take multiple hits to defeat. The only real difference in the combat this time around is the addition of a pair of nunchaku that can be collected for additional attack power and range. This weapon certainly makes dealing with enemies easier, but they are lost after a single hit from an opponent so don't get too attached to them. Each level ends in a showdown with a particularly large boss and it's these encounters are the game's major weakness. In Kung-Fu Master, each of the bosses had a strategy to beating them that could, with a little practice, be worked out and executed. The same can't be said for Vigilante; I couldn't really work out a solid strategy other than mashing buttons (which worked surprisingly well in some cases). The fight against the final boss is more confusing than most since your attacks have no effect on him until some internal logic switch gets flipped and you can suddenly rack up six or seven hits in a row. The only thing I could work out was that he's more vulnerable after attacking a number of times, but this could still have been pure coincidence. Graphically, Vigilante is a big improvement over it's predecessor. Considering that there are four years between the two games, this really isn't saying much, although it would be unfair to say that the cartoon-like sprites don't have a certain charm to them. The game's audio makes extensive use of digital samples, with the punches and kicks all sounding suitably thumpy and exciting. There is even some digitised speech in the game, usually uttered by the boss characters and, while pretty clear, it's difficult to understand exactly what it is that they're saying (I think it's "come on!"). Although the game isn't devoid of entertainment, the randomness of the bosses limits the enjoyment that you're likely to have. You also have to consider that Double Dragon was released the previous year and is, in my opinion, a much superior game to Vigilante. I think Irem played things too safe in making Vigilante too similar to Kung-Fu Master, with the resulting game being somewhat stale when compared with it's contemporaries. Even so, those of you who particularly enjoyed the gameplay of Kung-Fu Master will more than likely find some level of enjoyment in Vigilante. Just don't expect it to set your world on fire... #retrogaming

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