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Скачать с ютуб Guilty Gear XX Accent Core (PS2/2007) - Jam [Playthrough/LongPlay] (ギルティギア イグゼクス アクセントコア: 蔵土縁 紗夢) в хорошем качестве

Guilty Gear XX Accent Core (PS2/2007) - Jam [Playthrough/LongPlay] (ギルティギア イグゼクス アクセントコア: 蔵土縁 紗夢) 10 дней назад


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Guilty Gear XX Accent Core (PS2/2007) - Jam [Playthrough/LongPlay] (ギルティギア イグゼクス アクセントコア: 蔵土縁 紗夢)

Check out my other channel: ‪@LoadingGeekExtra‬ 😎 You can become a member if you'd like to support my channel and get access to perks, Thanks!    / @loadinggeek   #loadinggeek #loadinggeekps2 #fightinggame #fightinggames #guiltygear Platform: PS2 / PlayStation 2 Developer: Arc System Works Publisher: Arc System Works / Aksys Games Year: 2007 Difficulty: Very Hard Thumbnail Artist:   / 996661607349403649   Information from (wikipedia.org): Guilty Gear XX Accent Core (ギルティギア イグゼクス アクセントコア) is the third version of Guilty Gear X2. In addition to balance changes, Accent Core features a new type of special move, the "Force Break," which uses 25% of the tension gauge. It also introduces moves that make opponents stick briefly to walls or slide across the floor of a stage. New additions also include "Slashback," a form of parrying with reduced block stun, and throw breaks. Both versions of the game feature three gameplay modes per character, based on the Guilty Gear, Guilty Gear X, and Accent Core fighting systems. Accent Core also underwent a major aesthetic change for the series. In addition to a new opening movie, and a redesigned menu, all voices, including that of the announcer, have been re-recorded (or replaced with previously unused samples), sometimes by different actors. The playable character artwork was also redone, and new background songs were added. On the other hand, the Story Mode, as well as Justice and Kliff were removed. It was first released to Japanese arcades on December 20, 2006. A home console version on PS2 was released on May 31, 2007. A Wii version of this game was released on July 26, 2007, complete with support for the Classic Controller and Nintendo GameCube controller, along with a setup using both the Wii Remote and Nunchuk. Some bugs were reported in the Japanese PS2 version of the game, and Aksys Games announced they would fix them for the American release. Aksys released the PS2 version on September 11, 2007, and the Wii version on October 16, 2007. The publishing rights for the Wii was acquired by 505 Games in October 2007, and released it in Europe on February 29, 2008. 505 Games also published it on Australia for Wii on March 6, 2008. Jam Kuradoberi (蔵土縁 紗夢) [Playthrough/LongPlay] 00:00:00 Game Start 00:00:09 Intro / Opening 00:01:17 Title / Menu 00:01:28 Character Select 00:01:53 vs Slayer (スレイヤー) 00:04:40 vs Johnny (ジョニー) 00:07:00 vs Anji Mito (御津 闇慈) 00:10:24 vs Venom (ヴェノム) 00:13:35 vs Zappa (ザッパ) 00:17:42 vs May (メイ) 00:21:37 vs Chipp Zanuff (チップ=ザナフ) 00:25:44 vs Faust (ファウスト) 00:29:20 vs Ky Kiske (カイ・キスク) 00:34:17 vs I-No (イノ) 00:38:29 Congratulations! / Credits 00:41:59 Thank You For Watching!

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