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Castlevania Video Marathon: Super Castlevania 4 (SNES) (One life run) 12 лет назад


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Castlevania Video Marathon: Super Castlevania 4 (SNES) (One life run)

Super Castlevania 4 is a special game for me for several reasons. I learned about it back in 2004, when I was studying in computer class. During time between classes we had free access to the internet, so I spend this time to find some games to SNES. Amongst my finds was SCV4. I completed the game in the computer class in a week using keyboard and abusing save states function. Later I wanted to play this on my old computer in 2005, but 1100MHz PC wasn't powerful enough to run any SNES emulator. The only thing that I could is to listen to the game soundtrack, imagining how the game would be in combination with such amazing music. I even had an idea how wonderfull musical could be made just from the score of this game. I had a habit, late at night before going to sleep I launched emulator and just listened to the music. Later I played this game and finally could appreciate its beauty. After recent playthrough I revalued some things and try to make a weighted opinion about this game. First, graphics. The game have dark and haunting style. It use somewhat realistic style, which make this game all the more darker and eerie, unlike most of the later entries in the series. Characters somewhat lack animation, but its not hampers the experience. Some areas have more than 2-3 layers, but they are usually quite short, though very very beautiful. More often then not, levels have only 2-3 background layers. On the rare occasions Mode 7 used for impressive special effects, but most of them are concentrated in one single level, nearly the Dracula's Castle. While there are not many Mode 7 special effects, the ones that present in the game are quite impressive - Rotating Room and Rotating Corridor and also boss of the level - stone monster Koranot, who shrinks after each strike. The map in the game also uses Mode 7 for zooming in on different parts of it. In general, that is probably the most realistic and scary 2D Castlevania ever. Music is, undoubtedly, the most impressive part of the game. All tracks have arranged in the same vein, but they don't sound overly similar to each other. Some of the melodies have some dash of jazz in them, others sound like something from epic horror movie with orchestra. SNES hardware was masterfully utilized to create a sound that sounds very similar to the actual orchestra. I don't think that any other pre-CD Castlevania game managed to do that. And even some CD based Castlevania were unable to repeat that. As noted before, the music is part of this game to the even higher degree than usual. Each level in the game is distinct not only because of its visual style, but because of the melody that accompany it. In general, music is a unseperable part of the SCV4 experience. Game play was certainly improved comparing to previous installments. First, Simon is much faster (though sometimes it could feel like he is too floaty a bit). Second, he is able to strike in all 8 directions. Though in order to strike down you need to jump. This ability is very powerfull and allow to easily dispatch some enemies that stands on higher or lower platforms. There is another new ability - after strike, you can hold attack button and Simon will not pull his whip back. It will stay on the screen and you actually can control it, by moving directional pad. This ability is useful to deflect enemy projectiles, and kill small enemies. Also, Simon can crouch. While it rather slow, it could be a very useful ability in some levels. In general, the game is one of the best games in the series. There is really hard to find some negative points about it. Gameplay is at its best and the most comfortable in the series. Visual presentation is astounding and level design is essentially perfect. Music-wise the game is probably defines how the game should convey the feeling of lonelinees and melancholy and also shows what wonders hardware could do in the right hands. Maybe gameplay is not as varied as in Castlevania 3, that had different routes and playable characters. But given that CV3, in my opinion, became somewhat victim of its scale, I find that SCV4 is probably is in perfect balance between quality and quantity. Considering it was the first Castlevania game on the SNES hardware, I glad that Konami decided to make more linear and simple game, than trying to impress people with something that could easily overwhelm developers and result in not very satisfying experince. On all other accounts SCV4, for me, is a perfect Castlevania, that mixes masterfull level design, wonderfull atmosphere, brilliant soundtrack and nice gameplay into perfect combination. The perfect Castlevania.

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