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Atari Race Drivin' World Record - High Score 8 лет назад


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Atari Race Drivin' World Record - High Score

Serious Announcement : would be happy to buy a Race Drivin' Panorama and a Hard Drivin' Airborne (yes, dreams can become true!). I would be happy to arrange myself transportation to France if the machine is abroad. Please contact me using the email of this channel if you have one of these incredible machine! according to Twin Galaxy and my personal research on the net, this is the world record on Race Drivin' Orginial Track... 948 401 points Please let me know if I'm wrong! This was the world first driving simulator to use 3-D polygon graphics. You may have noticed that the Credit Screen lists Doug Milliken as a Test Driver (See Staff section). He is listed as a Test Driver because Atari didn't want anyone to know what he really did. Hard Drivin' had to be as accurate as possible. That meant doing an accurate car model to mathematically describe the physics of how the parts of the car (engine, transmission, springs, shock absorbers, tires, etc.) react to each other, to the road and to the driver's inputs. The pioneer in the field (in the 1950s) was William Milliken of Milliken Research. His son, Doug, has continued his father's work. Doug is probably the world's leading expert in car modeling. Doug and his father wrote the book on car modeling. Patents that come out of Hard Drivin' are : 5, 005, 148 : 'Driving simulator with moving painted dashboard'. 5, 354, 202 : 'System and method for driver training'. 5, 577, 913 : 'System and method for driver training with multiple driver competition'. Note : There were 15 officially released versions, counting 11 cockpit and 4 compact versions, including various British, German and Japanese versions. - SERIES - 1. Hard Drivin' (1988) 2. Race Drivin' (1990) 3. Hard Drivin' II - Drive Harder (1991, Atari ST, Commodore Amiga) 4. Hard Drivin's Airborne (1993) 5. Street Drivin' (1993) - STAFF - Project leader, game designer, sound system, mech designer, force shifter, analog HW : Rick Moncrief Techician, mech, designer, sound recording, dashboard shift, game designer : Erik Durfey Software designer, game designer, car model, force feedback steering, SW tools : Max Behensky Hardware designer, self test, instant replay, integer 3D algorithms, game designer : Jed Margolin Game programming, display software, championship lap, game designer : Stephanie Mott Cabinet designers : Mike Jang, Ken Hata Graphics : Sam Comstock, Kris Moser, Deborah Short, Alan Murphy Display math software : Jim Morris ADDN'L programming : Gary Stark, Mike Albaugh, Ed Rotberg ADDN'L hardware : Don Paauw Marketing : Linda Benzler, Mary Fujihara Sales : Shane Breaks Mechanical designers : Jacques Acknin, Milt Loper, Geoff Barker Test drivers : Doug Milliken, Dave Shepperd Music : Don Diekneite Management : Dan Van Elderen, Lyle Rains, Hide Nakajima

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