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Скачать с ютуб UEBS2 STEPWISE MODs CREATION TUTORIAL (Vampire) - Ultimate Epic Battle Simulator 2 в хорошем качестве

UEBS2 STEPWISE MODs CREATION TUTORIAL (Vampire) - Ultimate Epic Battle Simulator 2 1 год назад


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UEBS2 STEPWISE MODs CREATION TUTORIAL (Vampire) - Ultimate Epic Battle Simulator 2

#UEBS2 #ULTIMATEEPICBATTLESIMULATOR2 #UEBS2MODS Welcome to the easiest stepwise tutorial for UEBS 2 mod creation and setup. This is simplest guide for your UEBS 2 mod setup. I hope you enjoy the video. We have using unity, mixamo characters that's it. How to add create and add mods to UEBS2 or Ultimate Epic Battle Simulator 2? Stepwise Guide for UEBS2 mods? Beginner's Guide for UEBS2 mod creation. UEBS 2 MODS Tutorial Detailed More detailed tutorials under construction.. Note: Only humanoid characters are compatible for mods at the moment. Also animations are currently limited to the animation sets that we have provided. Both of these limitations should be removed in the future. Quick Start For Character Setup: -Download UEBS2 mod files v0.3: https://drive.google.com/file/d/1whnr... -Download Unity 2018.4.6f : https://unity.com/releases/editor/arc... -Create a brand new Unity project. There should be no other files or assets or scripts in your project except your character you wish to add. -Copy the CharacterModSetup script to your new Unity project. -Drag your character into a new Unity scene. -Add the CharacterModSetup script to your character prefab in the scene. (The parent object with the animator attached). -Once you have added the script, you now need to create a unique prefab. Right click on your prefab and click 'unpack prefab completely'. Name your the character object what you want to, and drag it into your project folder, this will create a unique prefab for the system to use and modify. -Click the drop down arrow on the 'All Meshes' list and add a new item. -Once you have added a new mesh item, you need to drag in the first skinned mesh of the character (The skinned meshes on the character should be child objects in your character object). -Repeat the last step for the rest of the meshes attached to the character if there are more. -Assign the root bone and head bone from the skeleton. (The root bone is often the first child bone of the character belonging to the full rig skeleton. The head bone is usually further down the bone lists attached the to neck bone) -Customize your army stats, collision and other settings as necessary(Not required) -Once this is done, export your character by clicking the gear icon on the top right of CharacterModSetup script and clicking 'Export Character'. Before exporting we highly suggest you make a folder in your project for your exported character. When you make a folder, copy the folder name to 'sub folder export' setting in CharacterModSetup. -Your character is now ready to test. Navigate to the games data folder in steam by right clicking UEBS2 in your library and go to properties local files browse. -Once you are in UEBS2 data folder, copy your 2 mod files (Modata and asset file) to 'UEBS2_Data StreamingAssets ModCharacterTest' folder. -Launch the game and test. Your character should now be visible in 'modded' category and in unit customizer.

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