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Expanding Animation and Design Capabilities in Post-Launch Battlefield 1

In this 2018 GDC session, EA Dice's Ryan Duffin discusses two specific examples of taking the resources the animation team inherited in Battlefield 1: a rigid weapons system and a mounted soldier and building upon them as content and gameplay systems that liberate animators and designers' creativity. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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