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Everspace 2 - Interceptor Armed & Dangerous 9 месяцев назад


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Everspace 2 - Interceptor Armed & Dangerous

Everspace 2 gameplay - an Interceptor build featuring all new gear from the Armed and Dangerous content update. Ship Passives: - 10% increased primary weapon damage - When entering a location, gain +20% increased boost and fire rate for 60s. - While firing primary weapons, gain +1% increased critical hit damage every second, to a maximum of 20% - Collecting an energy orb gratns +1% critical hit chance for 6 seconds, up to 20% Offensive Perks: - Crit happens: Critical hits have a 30% chance to create an explosion impact that damages the target and nearby enemies for 50% of the damage. - Critical Faculty: Critical hits have a 30% chance to restore 1% ULT energy. - Exploitation: 50% increased critical hit chance when attacking enemies whose movement is impaired. - Symphony of Destruction: Destroying an enemy with a critical hit causes their energy core to discharge and deal damage equivalent to 60e%/80k% of their maximum hull in a large radius. Weapons Used: - Rapid Shredder (Barrage) -- +20% increased damage if your ship is exposed to sunlight. -- Deals 20% bonus damage against Ancients and Ancient-controlled units. (everything in rifts) -- Killing an enemy temporarily increases this weapon's damage by 1% up to 25% for 8 seconds. - Powerful Cyclone (Energy Damage) -- Autofire on crit -- Lock duration is decreased by 80%. -- Cannot be intercepted. - Powerful Rascal (Kinetic Damage) -- 30% damage per second traveled -- Deals 20% bonus damage against Ancients and Ancient-controlled units. -- +20% increased damage if your ship is exposed to sunlight. Modules: - 6x Firepower, Precision, 5% crit chance - 1x Precision, 20% increased Gauss Cannon Damage, 5% crit chance Stats: - Firepower: 152.3% increased k/e damage - Crit chance: 24% (31.2% base with attributes) - Crit Damage: 2.0% (2.2 base for Gauss Cannons) Set Bonuses active: - Rogue: (2) So long as no friendlies or neutrals are within 2km, gain 10% increased damage, handling and ship speed - Vigilante: (2) Your locked target receives a stack of Destabilized each second, increasing the damage they take by 20%. Stacks up to 6 times and resets when changing targets - Stormchaser: (2) 25% increased energy orb drop chance - Tides of Siren's Sea: (2) 50% increased ULT generation - Opulence: (2) Each equipped starforged item increases device damage by 2% (capped at 24%) - Opulence: (3) Each equipped starforged item increases weapon damage by 2% (capped at 24%) Intrinsic Traits: 20% increased critical hit damage (Shredder) While shield is active, gain 2000m range pull for energy orbs. (Stratocumulus)

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