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11 Hidden Interactions That Will CHANGE How You Play Baldur's Gate 3

⏺️ Watch LIVE 👉   / toyhouze   Click for More👇 Thank you for watching and supporting the channel! 🦖 Timestamps 00:00 Always See Speak with Dead Targets 01:04 On Receiving Her Grace 02:09 Demonspirit Madness Immunity 02:57 Shield of the Undevout 03:51 Hidden Interaction with Camp Supplies 04:24 Hidden Interactions with Traps 05:04 Astarian’s Taste Test 05:35 The Hidden Item that Doesn’t Appear for Everyone 05:59 Rare Ending Cinematic 06:30 Speak with Dead on Origin Companions 07:03 Help the Murderous Bird ⏺️ Watch LIVE 👉   / toyhouze   🎶 TikTok 👉   / toyhouze_youtube   📷 Instagram 👉   / reels   🐦 Twitter/X 👉   / toyhouze   ❤️ Donate 👉 https://streamelements.com/toyhouze/tip 🖥️ MY PC SETUP Monitor 👉 https://amzn.to/3JSpsnk Mouse 👉 https://amzn.to/3JQZGjA Keyboard 👉 https://amzn.to/3JSpvzw Headphones 👉 https://amzn.to/3wvCmEW Microphone 👉 https://amzn.to/3wuwGek Camera 👉 https://amzn.to/3wvCpk6 Audio Interface 👉 https://amzn.to/3UTbdFn Preamp 👉 https://amzn.to/3UTrSss Microphone Arm 👉 https://amzn.to/3UTbfNv Chair 👉 https://amzn.to/3USzF9D Always See Speak with Dead Targets First up is how to always know which Corpses you can use Speak with Dead on by making them always glow green. Most players miss a lot of the corpses that can be spoken with since the green glow on corpses only appears after you’ve cast the spell once that day. But with this trick, you can keep the green glow for your whole playthrough.The trick is to always have the spell Recast Speak with Dead, and to do this all you need to do is to keep an eligible corpse at your camp that you can cast speak with dead on first thing after a long rest. Now you might be wondering - can’t you only cast Speak with Dead on a corpse once? Yes, unless you are the corpses killer, and they refuse to speak with you. Then you’ll gain Recast Speak with Dead, but the corpse can still have Speak with Dead cast on it over and over, since technically, they did not answer 5 questions. One of the earliest targets you can pick up and add to your camp is Nettie. Keep her in your Traveler’s Chest and after each long rest just attempt a Speak with Dead to always have Recast Speak with Dead and that glow for your whole playthrough. On Receiving Her Grace Next up is a secret book that can provide you with an awesome advantage. If you read the book “On Receiving Her Grace”, found on a table near Abdirak within the Shattered Sanctum, it will unlock a hidden dialogue option with Abdirak allowing you to choose which weapon Abdirak will use on you. Options include a mace, knife, or axe – and this is important because it will change the damage type inflicted to Bludgeoning, Piercing, or Slashing respectively. So you can use this to your advantage by selecting the axe option and casting Blade Ward before standing near the wall, or equipping the Amulet of the Unworthy, which is dropped by the minotaur in the Underdark, to gain Slashing resistance. Also, remember that Blade Ward can only be self-cast so, you might want to go with the amulet if you don’t have the cantrip. This will minimize the damage you take as you obtain Loviatar’s Love. You can also remove your armor for a bonus to your Intimidation or Performance roles to ensure you continue progressing. And besides gaining the permanent buff, you’ll also get quite a bit of approval from Astarian and some from Shadowheart as well and Inspiration for anyone with an Acolyte background. Demonspirit Madness Immunity Next up is a hidden interaction with Demonspirit Madness. In Act 1, within the Zhentarim Basement, there is a pair of rare gloves called the Abyss Beckoners. These gloves grant you a large aura which causes your summoned minions to gain resistance to all types of damage other than psychic. However, as a cost, at the start of each summoned minion’s turn they must succeed a Wisdom Saving Throw or be driven MAD, which causes them to attack the nearest creature. However, there are two minions that are completely immune to Demonspirit Madness, and will not be driven mad even if they fail the saving throw. Those two minions are the Danse Macabre Ghouls, and the Animate Dead: Flying Ghoul. This is quite the hidden interaction considering there’s nothing that explains why they are immune. #bg3 #baldursgate3 #baldursgateiii Toyhouze earns from qualifying purchases.

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