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Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive 6 лет назад


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Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive

Support my videos via my Patreon page.   / ai_and_games   Can't Use Patreon? Leave a tip with your vote on my Paypal! http://www.paypal.me/AIandGames Like AI and Games on Facebook:   / aiandgames   Follows me on Twitter:   / aiandgames   Learn more about the making of this video on Patreon:   / 15411848   Vote for the next Design Dive on Patreon:   / 15411971   Want to know more about HTN planning? Watch the video on Transformers: Fall of Cybertron:    • HTN Planning in Transformers: Fall of...   -- In my fourth Design Dive video I take a look at the infamous Dark Souls. We explore the issues of video game difficulty and why From Software's celebrated game is actually a lot easier if we stop and pay attention to how it works. Chapters [00:00] Introduction [04:42] Notions of Difficulty [07:22] Difficulty in Mechanics [12:06] Difficulty from AI [16:14] Semantic Difficulty [19:29] Bringing to a Close [23:28] A Personal Message -- The following links are directed towards articles referenced in this video: "Game Creation Magic Is More Science Than Smoke and Mirrors" by Jennifer Scheurle http://www.rollingstone.com/glixel/fe... "How video game difficulty became a cultural battleground" by Simon Parkin http://www.eurogamer.net/articles/201... "Hey #gamedev, tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling." A twitter thread by Jennifer Scheurle.   / 903510060197744640   -- The following footage was adopted from YouTube for use in this video: "Let's Play Fantasyworld Dizzy (1/2)"    • Let's Play Fantasy World Dizzy (1/2)   -- Music in this episode (in order of appearance): "Nameless Song" "Taurus Demon" "Bell Gargoyle" "Gaping Dragon" "Four Kings" "Firelink Shrine" Composed by Motoi Sakuraba. Dark Souls, Original Soundtrack, 2012

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