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Project Files: / 61660701 . In this episode of the unreal engine advanced locomotion series, I am going to continue with the AI system of the enemy NPC characters. Here, we will set up AI sight perception for the AI character so they will be able to identify the player and other characters in the world. If they see another AI character they will ignore them, but if they see the player character, they will turn and keep focusing on the player until the player breaks the line of sight. When player is no longer in the line of sight, the AI characters will resume free roaming. The behaviors will be controlled through a behavior tree. Advanced locomotion system: https://www.unrealengine.com/marketpl... CodeLikeMe Third-Person shooter series: • Unreal engine TPS series ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! / codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: / @codelikeme Like my facebook page for more content : / gamedevelopersclub Follow me on twitter : / codelikeme2 Follow me on reddit : / codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev