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Скачать с ютуб Unofficial 4k% Enrage Zamorak Melee Solo в хорошем качестве

Unofficial 4k% Enrage Zamorak Melee Solo 1 год назад


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Unofficial 4k% Enrage Zamorak Melee Solo

Just for fun attempts - borrowing a 4k Zamorak group instance from a friend that had 4069% unlocked and trying to solo it as a casual pvmer. :) The kill is "unofficial" since I do NOT own a 4k wrath title from solo enrage pushing (I was only at 1150%). This isn't supposed to be optimal at all, just to see how far I could get. There is lots of sitting around in infernus while I try to remember the spec order of each phase and taking a short break. Phases 1-6 seemed so dangerous that I just decided berserk was probably not fun and tried playing it as safe as possible. Even with mostly spirit shield camping, lots of dying attempts happened! Things to note: (1) Blood Reaver familiar with auto-firing scrolls set to 1 is very annoying to keep alive and needs to be in range of a prism pretty much all the time. It is basically the only reason this slow strategy worked to some degree. (2) Haven't really done a significant shield camping kill before (not necessary at 1K enrage), so most of it was just hitting what keybinds were available. (3) The edict order 235416 is intended to make p1-p6 easier to slowly work through since healing remains high (from reaver) + have defensives not significantly reduced in effectiveness. Additionally it gives very high adrenaline from basics in phase 7 along with the highest edict 6 DPS buff when under 60% life points. This is actually the first time I have completed a 1-cycle 250k P7. As far as I can see from reviewing post-kill, the 1-cycle P7 rotation was somewhat incorrectly executed: Stepping back and using defensives before applying dismember was an error since I may have wanted to try to pre-apply greater barge on zamorak before setting the rune off, but the rune hp is a bit too high for the timing of that. This caused: (1) Berserk + Leng Spec ran out a bit early and did not boost hurricane and shatter (2) Overpower doesn't instantly regenerate 20% adrenaline from the 2-piece havoc set effect (ran out) and then my adrenaline to dump limitless hurricane/shatter would likely not be available after 2x dragon claws. I believe I used sever as basic ability to build probably because I saw low adrenaline (just assuming after re-watching the vod a few times), but this meant hurricane didn't get boosted by zerk as stated before (3) Ek-Zekkil spec seems to have ran out before attackable (though it was only intended to hit maybe 1-2 times if rune dies quickly enough) The rotation is kind of just a work in progress experiment though. Setting off the rune with dismember is a bit of rng since the low and high roll of the ability impacts when zamorak is attackable. There's also some travel time if the 2nd rune is a far back rune. By some luck he still went down, even if just barely!

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