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12 Animation Principles You Need To Know 3 года назад


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12 Animation Principles You Need To Know

Easily improve your work with this pixel art animation tutorial, this shows the 12 principles of animation tutorial done in pixel art. Done with a pixel art example but the tips in this animation tutorial will apply to all mediums. You'll learn how to animate using the 12 principles of animation: staging, arcs, straight ahead/pose to pose, slow in and slow out, squash and stretch, anticipation, overlap/ follow through, exaggeration, timing, appeal, solid drawing, and secondary action. You'll learn these principles by watching a simple bouncing ball example. By the end of this animation tutorial, you'll be able to apply the 12 principles of animation to any type of animation you choose, from 2D animation, to pixel art / pixel animation, 3D animation, traditional animation, and clay animation / claymation. These easy tips allow you to use these animation principles in game animation, art, cartoons, or anything you like! The example shown was made in aseprite, but you can use any animation program, software, or method you want. You can join the community on discord to get feedback on any animation you create whether you're a beginner or an expert, there are people who would love to help. You can also share any animation tips you have in the comments, I'd love to read them! LINKS Support Me On Patreon -   / saultoons   Subscribe - http://bit.ly/1UcUSkL Discord -   / discord   Instagram - https://bit.ly/2UIwRxX Twitter - https://bit.ly/2IgrCyL Twitch - https://bit.ly/2FNS8MQ Facebook - https://bit.ly/2UqWcgw MERCH - https://bit.ly/3ctG2sh RECOMMENDED BOOKS - These are affiliate links which help to support this channel :D - Disney's Illusion Of Life - https://amzn.to/3mcO4tD - Animators Survival Kit - https://amzn.to/3m9gXXO - Timing For Animation - https://amzn.to/366SGMq USEFUL LINKS - Overwatch GDC Animation Talk -    • Overwatch: How A Hero is Mei'd   TIMESTAMPS: 00:00 Introduction 00:28 Staging 00:55 Arcs 01:13 Straight Ahead / Pose To Pose 02:06 Slow In / Slow Out 02:54 Squash & Stretch 03:35 Anticipation 04:10 Overlap / Follow Through 04:38 Exaggeration 05:04 Timing 05:44 Appeal 06:16 Solid Drawing 06:57 Secondary Action 07:30 Final Animation #animation #12principles #animationtutorial

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