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Playerprefs lets you save strings/floats/ints in key-value pairs, and is nice because it comes right out of the box with Unity without having to import any packages or do any extra work. However, Playerprefs as a save system is very limited, and is not actually intended to store game data, but rather Player Preferences (hence the name) that you might find in, say, an options/settings menu. With that said, its useful to know, and is actually an excellent use case for things like GameJams if you want to have a Save system running quickly and it doesn't need to be complex! PlayerPrefs Documentation: https://docs.unity3d.com/ScriptRefere... ✨Want to support the channel? Buy me a coffee ☕: https://ko-fi.com/bmoli SUBSCRIBE to see future videos, including a more comprehensive Save/Load system! ➤LIKE the video if you enjoyed, it really helps the channel! ➤Join our DISCORD SERVER to become a god amongst men: / discord Thanks for watching! #bmo #unity #tutorial