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Commentary is in subtitles! Get the latest update for the multiplayer version via ko-fi.com/ashtorak or patreon.com/ashtorak or try the slightly older free single player version on ashtorak.itch.io/starbase-simulator The main features of this update besides the new booster model are proper control of grid fins, flaps and RCS as well as a new position controller. So catching it is much easier now. Just returning to launch site is still a bit tricky... Let me thank again x.com/ChameleonCir for allowing me to use their awesome booster model. You might have seen this already in @Ringwatchers articles or @CSIStarbase videos. If not, I highly recommend to check them out as well! If you want to see more and even better models in the future, you can also show your appreciation and support via / chameleoncircuit Alternatively, if you support me, I'll forward some of it ;) The models are highly detailed and we had to remove a lot of it to get a first version from Blender into Unreal Engine. In the future, there will be higher detailed versions with internal structures. I should also mention that the engine nozzles didn't make it into Unreal Engine as they had a complex material and since I had a nice engine model from IsaQuest already on the Ship, I just re-used the nozzle on the booster. However, the numbers on the nozzles are from @ChameleonCir's model and follow the numbering on B9 as far as it is known.