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Hey Guys! In this video, I teach you how you can make an explosion that you place and remotely detonate (or time it to go off)! It uses a very basic knowledge of unity and c#, but I explain it in good enough detail that a beginner SHOULD be able to do it with ease. CG Smoothie Discord: / discord We have a couple members so far and we can all bring each other up so make sure to check it out! We talk Blender and Unity! Tile Texture for the floor: https://drive.google.com/file/d/1ZIQA... Using: Unity 2019 Microsoft Visual Studio OBS Filmora X Music (In Order of Appearance): Video Game Editor by NewHOfTechnology | / ewfechnolohy Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/... Loss by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/... Seaside Campfire Night by Arthur Vyncke | / arthurvost Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/... Approaching Mars by Arthur Vyncke | / arthurvost Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/... A Magical Journey Through Space by Leonell Cassio | / leonellcassio Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/... Video Chapters (Time Stamps): 00:00 Introduction 00:43 Waiting for Unity to Heckin' Load (ft. Drum Solo) 00:56 Setting up Our Scene 03:18 Placing Boxes 04:44 Making our Explosive 05:56 Waiting for Visual Studio to Heckin' Load (ft. Drum Solo Part II) 06:04 Setting our variables in Our Code 07:12 Making our Bomb Placer Function Prototype 09:28 Placing the Bomb 11:15 Making Simple UI 12:16 Debugging our Cloning Error 13:52 Adding the Explosion Part (What you came here for) 16:22 Deleting the Bomb after the Explosion (More Bugs) 17:20 Adding a Timer component to Our Bomb 18:33 Updating the Timer Realtime in Code 19:55 Bri'ish 20:00 Fixing Bugs 22:03 Finished!