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Maya Modeling Tutorial: Head Blockout 3 года назад


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Maya Modeling Tutorial: Head Blockout

In this series, we will be covering character modeling concepts and workflows in Maya. The concepts covered in this series can be applied to games, film, TV, and all other 3D digital mediums. We will cover how to prepare the character model for animation while understanding the importance of topology and edgeflow. By completing this series, you will learn how to work from reference, understand animation and facial topology, and keep a clean Maya scene. Finally, we will cover common modeling techniques like polygon modeling, edge modeling, and use sculpting tools. Even though we’ll be using Maya specific tools like the “ Modeling Toolkit” the concepts and workflows learned here can be applied to your own CG characters in any software. Model available for download on Artstation here: https://www.artstation.com/a/1615638 Professional Website: http://onmars3d.com/ Gumroad: https://gumroad.com/onmars3d Artstation: https://www.artstation.com/onmars3d Instagram:   / onmars3d   Concept Art by Nada Weiss: https://www.artstation.com/nadaweiss Reference: https://anatomy4sculptors.com/ PureRef: https://www.pureref.com/ ----------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------- Table of Contents 0:00 Create Eyeball 5:38 Facial Topology Overview 9:28 Create Main Head Form for Reference 16:30 Sculpting Tools to Build Head/Face Forms 20:36 Quad Draw to Build the Head/Face 34:50 ShrinkWrap to Build the Head 38:50 Quad Draw to Combine the Head and Face 47:40 Combine Head to Body 54:10 Reestablish Symmetry ----------------------------------------------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------------------------------------------

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