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Master Difficulty (No Deaths, True Ending): • 【4K】SIFU - Master Mode - Full Game / ... Arena Mode, All Gold Stamps: • 【4K】SIFU - All Arenas, All Gold Stamps No shortcuts, no permanently unlocked skills, and single segment of course. This is essentially the entire game with the true ending. The only requirement for that is to spare each boss instead of killing them, which you can do by breaking their posture gauge twice. SIFU is a new action game from Sloclap, and it's absolutely excellent. If you're a fan of beat 'em ups, or 3D action games in general, SIFU is a must play. It's one of the best games in years. I just wish they would have communicated what the game actually is a bit better (or maybe I wasn't paying enough attention), because I didn't know what to expect out of it. It's actually a game made exactly for someone like me. It's full of action from start to finish, with no filler or superfluous elements whatsoever - just a (relatively) short, infinitely replayable, combat focused action game. What more can I ask for? I'm playing the PC version here. It's alright, but it needs some work. Unfortunately, it stutters a bit when it transitions to a new environment, which is probably the worst thing about it. I'm tempted to buy the game again on PS5, assuming it doesn't have this issue. The best perk of playing on PC would be high framerates if your monitor can handle it, which makes the game feel even better than it already does at 60 fps. SIFU is currently available on PC, PS4, and PS5. Hopefully it'll come to more platforms in the future, so as many people can play it as possible. PC: https://www.epicgames.com/store/en-US... PS4 & PS5: https://www.playstation.com/en-us/gam... Chapters: 0:00 Intro 3:33 BOSS: Sifu 6:07 Opening 9:30 The Squats 19:24 BOSS: Fajar - The Botanist 24:07 The Club 38:58 BOSS: Sean - The Fighter 43:51 The Museum 59:20 BOSS: Kuroki - The Artist 1:05:53 The Tower 1:19:47 BOSS: Jinfeng - The CEO 1:24:42 The Sanctuary 1:33:11 BOSS: Yang - The Leader 1:38:36 Ending 1:41:26 Credits FYI: I recorded the intro stage from a new file, and played the rest of the game on an older file with a complete detective board (with no permanent skills unlocked). This way I could access some extra areas and fight more enemies without "extensive" backtracking, and skip the cut-ins when you pick up new keys, and so on. I basically just wanted to make the game as smooth as possible. ----- Beat 'em Ups (e.g. Final Fight): • Beat 'em Ups 2D Action (e.g. Metal Slug): • 2D Action STG/Shmups (e.g. Dodonpachi): • STG Replays