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Скачать с ютуб Morrowind in 2023: Why You Should Play & How (to use openMW & Install Mods) в хорошем качестве

Morrowind in 2023: Why You Should Play & How (to use openMW & Install Mods) 2 года назад


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Morrowind in 2023: Why You Should Play & How (to use openMW & Install Mods)

Store: https://epicpants.com Hear my music: https://zweihander.com Full details & my Morrowind gallery: https://teksyndicate.com/morrowind-in... TOC: 0:00 intro 0:38 - Skyrim VS Oblicion VS Morrowind 2:50 - The problem with modern open world games 5:25 - A note about modding Morrowind's combat 6:40 - Installing openMW 14:55 - How to MOD with OpenMW 31:16 - How to use OMWADDON files 34:00 - Grass, groundcover, and foliage 38:10 - My OpenMW config files (as a guide) 39:19 - A note on Skies.IV and rain Get Morrowind: https://www.gog.com/game/the_elder_sc... https://www.fanatical.com/en/game/the... https://store.steampowered.com/app/22... Best to install everything outside of your Program Files folder. Install Python: (you'll never need to mess with this once it's installed): https://www.python.org/downloads/ Install openMW: https://openmw.org/downloads/ (click GitHub and scroll to the bottom) If you want Mods: Install Mod Organizer 2 (can install anywhere, but not in Program Files): https://github.com/ModOrganizer2/modo... Install Mod Organizer to OpenMW into the Mod Organizer /plugins folder: https://www.nexusmods.com/morrowind/m... Get a Nexus account and connect it to Mod Organizer 2 Use this website and these lists to help with mods: https://modding-openmw.com/ https://modding-openmw.com/lists/ Here is my OpenMW settings.cfg file for reference: [Shaders] view over shoulder = true preview if stand still = true antialias alpha test = true apply lighting to environment maps = true auto use object normal maps = true auto use object specular maps = true auto use terrain normal maps = true auto use terrain specular maps = true clamp lighting = false force shaders = true force per pixel lighting = true lighting method = shaders max lights = 64 maximum light distance = 6359 radial fog = true light bounds multiplier = 3.35463 minimum interior brightness = 0.124512 light fade start = 0.753975 [Sound] device = hrtf = Built-In HRTF hrtf enable = 1 [Camera] head bobbing = true preview if stand still = true view over shoulder = true head bobbing step = 120.0 head bobbing height = 6.0 head bobbing roll = 0.5 [GUI] menu transparency = 0.562256 stretch menu background = true color topic enable = true scaling factor = 1.7 [General] anisotropy = 16 texture mipmap = linear [HUD] crosshair = true [Input] always run = true camera sensitivity = 0.613801 toggle sneak = true [Map] global = true [Video] window border = false antialiasing = 2 gamma = 1.09132 [Water] refraction = true rtt size = 2048 shader = true reflection detail = 5 [Windows] inventory h = 0.377804 inventory w = 0.448505 inventory x = 0.0106312 inventory y = 0.55608 map h = 0.877214 map w = 0.418605 map x = 0.502326 map y = 0.0507674 stats h = 0.498229 stats w = 0.446512 stats x = 0.0212625 stats y = 0.0413223 spells h = 0.514758 spells w = 0.360133 spells x = 0.590033 spells y = 0.247934 barter h = 0.62928 barter w = 0.247426 barter x = 0.599801 barter y = 0.269185 dialogue h = 0.448642 dialogue w = 0.339535 dialogue x = 0.29701 dialogue y = 0.488784 inventory barter h = 0.378985 inventory barter w = 0.497674 inventory barter x = 0.0524917 inventory barter y = 0.382527 spells hidden = true inventory hidden = false map hidden = false spells pin = false stats hidden = false container h = 0.381346 container w = 0.389369 container x = 0.489701 container y = 0.53719 [Game] turn to movement direction = true use additional anim sources = true weapon sheathing = true shield sheathing = true swim upward correction = true smooth movement = true NPCs avoid collisions = true use magic item animations = true barter disposition change is permanent = true followers attack on sight = true prevent merchant equipping = true rebalance soul gem values = true show enchant chance = true show melee info = true show projectile damage = true trainers training skills based on base skill = true show owned = 1 [Shadows] enable shadows = true actor shadows = true player shadows = true terrain shadows = true object shadows = true enable indoor shadows = true shadow map resolution = 4096 number of shadow maps = 3 compute tight scene bounds = true split point uniform logarithmic ratio = 1.0 use front face culling = false [Terrain] distant terrain = true object paging active grid = true object paging min size = 0.025 groundcover = Cyrodiil_Grass.ESP [Groundcover] enabled = true density = 1 min chunk size = 0.7 stomp mode = 2 stomp intensity = 2 Discord:   / discord   Twitch:   / midnightdojo   Twitter:   / teksyndicate   For marketing (sponsorship opportunities) inquiries email [email protected] Ask us LITERALLY ANYTHING: [email protected] As an Amazon Associate I earn from qualifying purchases

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